/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_CLIPBLENDNODE_P_H #define QT3DANIMATION_ANIMATION_CLIPBLENDNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class ClipBlendNodeManager; class Q_AUTOTEST_EXPORT ClipBlendNode : public BackendNode { public: ~ClipBlendNode(); enum BlendType { NoneBlendType, LerpBlendType, AdditiveBlendType, ValueType }; void setClipBlendNodeManager(ClipBlendNodeManager *manager); inline ClipBlendNodeManager *clipBlendNodeManager() const { return m_manager; } BlendType blendType() const; void blend(Qt3DCore::QNodeId animatorId); void setClipResults(Qt3DCore::QNodeId animatorId, const ClipResults &clipResults); ClipResults clipResults(Qt3DCore::QNodeId animatorId) const; virtual QVector allDependencyIds() const = 0; virtual QVector currentDependencyIds() const = 0; virtual double duration() const = 0; protected: explicit ClipBlendNode(BlendType blendType); void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_OVERRIDE; virtual ClipResults doBlend(const QVector &blendData) const = 0; private: ClipBlendNodeManager *m_manager; BlendType m_blendType; // Store the results of evaluations indexed by animator id QVector m_animatorIds; QVector m_clipResults; }; template class ClipBlendNodeFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit ClipBlendNodeFunctor(Handler *handler, ClipBlendNodeManager *manager) : m_handler(handler) , m_manager(manager) { } Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const Q_DECL_FINAL { if (m_manager->containsNode(change->subjectId())) return static_cast(m_manager->lookupNode(change->subjectId())); Backend *backend = new Backend(); backend->setClipBlendNodeManager(m_manager); backend->setHandler(m_handler); m_manager->appendNode(change->subjectId(), backend); return backend; } Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const Q_DECL_FINAL { return m_manager->lookupNode(id); } void destroy(Qt3DCore::QNodeId id) const Q_DECL_FINAL { m_manager->releaseNode(id); } private: Handler *m_handler; ClipBlendNodeManager *m_manager; }; } // Animation } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_CLIPBLENDNODE_P_H