/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "evaluateblendclipanimatorjob_p.h" #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { EvaluateBlendClipAnimatorJob::EvaluateBlendClipAnimatorJob() : AbstractEvaluateClipAnimatorJob() , m_handler(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::EvaluateBlendClipAnimator, 0) } void EvaluateBlendClipAnimatorJob::run() { // Find the set of clips that need to be evaluated by querying each node // in the blend tree. // TODO: We should be able to cache this for each blend animator and only // update when a node indicates its dependencies have changed as a result // of blend factors changing BlendedClipAnimator *blendedClipAnimator = m_handler->blendedClipAnimatorManager()->data(m_blendClipAnimatorHandle); Q_ASSERT(blendedClipAnimator); const bool running = blendedClipAnimator->isRunning(); const bool seeking = blendedClipAnimator->isSeeking(); if (!running && !seeking) { m_handler->setBlendedClipAnimatorRunning(m_blendClipAnimatorHandle, false); return; } Qt3DCore::QNodeId blendTreeRootId = blendedClipAnimator->blendTreeRootId(); const QVector valueNodeIdsToEvaluate = gatherValueNodesToEvaluate(m_handler, blendTreeRootId); // Calculate the resulting duration of the blend tree based upon its current state ClipBlendNodeManager *blendNodeManager = m_handler->clipBlendNodeManager(); ClipBlendNode *blendTreeRootNode = blendNodeManager->lookupNode(blendTreeRootId); Q_ASSERT(blendTreeRootNode); const double duration = blendTreeRootNode->duration(); Clock *clock = m_handler->clockManager()->lookupResource(blendedClipAnimator->clockId()); qint64 globalTimeNS = m_handler->simulationTime(); qint64 nsSincePreviousFrame = seeking ? toNsecs(duration * blendedClipAnimator->normalizedLocalTime()) : blendedClipAnimator->nsSincePreviousFrame(globalTimeNS); // Calculate the phase given the blend tree duration and global time AnimatorEvaluationData animatorData = evaluationDataForAnimator(blendedClipAnimator, clock, nsSincePreviousFrame); const double phase = phaseFromElapsedTime(animatorData.currentTime, animatorData.elapsedTime, animatorData.playbackRate, duration, animatorData.loopCount, animatorData.currentLoop); // Iterate over the value nodes of the blend tree, evaluate the // contained animation clips at the current phase and store the results // in the animator indexed by node. AnimationClipLoaderManager *clipLoaderManager = m_handler->animationClipLoaderManager(); for (const auto valueNodeId : valueNodeIdsToEvaluate) { ClipBlendValue *valueNode = static_cast(blendNodeManager->lookupNode(valueNodeId)); Q_ASSERT(valueNode); AnimationClip *clip = clipLoaderManager->lookupResource(valueNode->clipId()); Q_ASSERT(clip); ClipResults rawClipResults = evaluateClipAtPhase(clip, float(phase)); // Reformat the clip results into the layout used by this animator/blend tree const ClipFormat format = valueNode->clipFormat(blendedClipAnimator->peerId()); ClipResults formattedClipResults = formatClipResults(rawClipResults, format.sourceClipIndices); applyComponentDefaultValues(format.defaultComponentValues, formattedClipResults); valueNode->setClipResults(blendedClipAnimator->peerId(), formattedClipResults); } // Evaluate the blend tree ClipResults blendedResults = evaluateBlendTree(m_handler, blendedClipAnimator, blendTreeRootId); const double localTime = phase * duration; blendedClipAnimator->setLastGlobalTimeNS(globalTimeNS); blendedClipAnimator->setLastLocalTime(localTime); blendedClipAnimator->setLastNormalizedLocalTime(float(phase)); blendedClipAnimator->setCurrentLoop(animatorData.currentLoop); // Prepare the change record const bool finalFrame = isFinalFrame(localTime, duration, animatorData.currentLoop, animatorData.loopCount, animatorData.playbackRate); const QVector mappingData = blendedClipAnimator->mappingData(); auto record = prepareAnimationRecord(blendedClipAnimator->peerId(), mappingData, blendedResults, finalFrame, float(phase)); // Trigger callbacks either on this thread or by notifying the gui thread. auto callbacks = prepareCallbacks(mappingData, blendedResults); // Update the normalized time on the backend node so that // frontend <-> backend sync will not mark things dirty // unless the frontend normalized time really is different blendedClipAnimator->setNormalizedLocalTime(record.normalizedTime, false); setPostFrameData(record, callbacks); } } // Animation } // Qt3DAnimation QT_END_NAMESPACE