/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "evaluateclipanimatorjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { EvaluateClipAnimatorJob::EvaluateClipAnimatorJob() : Qt3DCore::QAspectJob() { SET_JOB_RUN_STAT_TYPE(this, JobTypes::EvaluateClipAnimator, 0); } void EvaluateClipAnimatorJob::run() { Q_ASSERT(m_handler); const qint64 globalTime = m_handler->simulationTime(); //qDebug() << Q_FUNC_INFO << "t_global =" << globalTime; ClipAnimator *clipAnimator = m_handler->clipAnimatorManager()->data(m_clipAnimatorHandle); Q_ASSERT(clipAnimator); Clock *clock = m_handler->clockManager()->lookupResource(clipAnimator->clockId()); // Evaluate the fcurves AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId()); Q_ASSERT(clip); // Prepare for evaluation (convert global time to local time ....) const AnimatorEvaluationData animatorEvaluationData = evaluationDataForAnimator(clipAnimator, clock, globalTime); const ClipEvaluationData preEvaluationDataForClip = evaluationDataForClip(clip, animatorEvaluationData); const ClipResults channelResults = evaluateClipAtLocalTime(clip, preEvaluationDataForClip.localTime); if (preEvaluationDataForClip.isFinalFrame) clipAnimator->setRunning(false); clipAnimator->setCurrentLoop(preEvaluationDataForClip.currentLoop); // Prepare property changes (if finalFrame it also prepares the change for the running property for the frontend) const QVector changes = preparePropertyChanges(clipAnimator->peerId(), clipAnimator->mappingData(), channelResults, preEvaluationDataForClip.isFinalFrame); // Send the property changes clipAnimator->sendPropertyChanges(changes); // Trigger callbacks either on this thread or by notifying the gui thread. const QVector callbacks = prepareCallbacks(clipAnimator->mappingData(), channelResults); clipAnimator->sendCallbacks(callbacks); } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE