/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "findrunningclipanimatorsjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob() : Qt3DCore::QAspectJob() { SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0); } void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector &clipAnimatorHandles) { m_clipAnimatorHandles = clipAnimatorHandles; } void FindRunningClipAnimatorsJob::run() { Q_ASSERT(m_handler); ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager(); for (const auto clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) { ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle); Q_ASSERT(clipAnimator); const bool canRun = clipAnimator->canRun(); m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun); // The clip animator needs to know how to map fcurve values through to // properties on QNodes. Now we know this animator can run, build the mapping // table. // TODO: Should be possible to parallelise this with the fcurve evaluation as // sending the property change events doesn't happen until after evaluation if (canRun) { const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId()); const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId()); Q_ASSERT(clip && mapper); const QVector mappingData = buildPropertyMappings(m_handler, clip, mapper); clipAnimator->setMappingData(mappingData); } } qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators(); // Clear the handles to process ready for next frame m_clipAnimatorHandles.clear(); } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE