/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "findrunningclipanimatorsjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob() : Qt3DCore::QAspectJob() , m_handler(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0) } void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector &clipAnimatorHandles) { m_clipAnimatorHandles = clipAnimatorHandles; } void FindRunningClipAnimatorsJob::run() { Q_ASSERT(m_handler); ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager(); for (const auto &clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) { ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle); Q_ASSERT(clipAnimator); if (!clipAnimator->isEnabled()) continue; const bool canRun = clipAnimator->canRun(); const bool running = clipAnimator->isRunning(); const bool seeking = clipAnimator->isSeeking(); m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun && (seeking || running)); // TODO: Actually check if this is needed first, currently we re-build this every time // canRun (or the normalized time) is true. if (!canRun || !(seeking || running)) continue; // The clip animator needs to know how to map fcurve values through to properties on QNodes. // Now we know this animator can run, build the mapping table. Even though this could be // done a little simpler in the non-blended case, we follow the same code path as the // blended clip animator for consistency and ease of maintenance. const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId()); Q_ASSERT(mapper); const QVector channelMappings = mapper->mappings(); const QVector channelNamesAndTypes = buildRequiredChannelsAndTypes(m_handler, mapper); const QVector channelComponentIndices = assignChannelComponentIndices(channelNamesAndTypes); const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId()); Q_ASSERT(clip); const ClipFormat format = generateClipFormatIndices(channelNamesAndTypes, channelComponentIndices, clip); clipAnimator->setClipFormat(format); const QVector mappingData = buildPropertyMappings(channelMappings, channelNamesAndTypes, format.formattedComponentIndices, format.sourceClipMask); clipAnimator->setMappingData(mappingData); } qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators(); // Clear the handles to process ready for next frame m_clipAnimatorHandles.clear(); } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE