/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_HANDLER_H #define QT3DANIMATION_ANIMATION_HANDLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE #if defined(QT_BUILD_INTERNAL) class tst_Handler; #endif namespace Qt3DAnimation { namespace Animation { class AnimationClip; class AnimationClipLoaderManager; class ClockManager; class ClipAnimator; class ClipAnimatorManager; class BlendedClipAnimator; class BlendedClipAnimatorManager; class ChannelMapping; class ChannelMappingManager; class ChannelMapper; class ChannelMapperManager; class ClipBlendNodeManager; class SkeletonManager; class FindRunningClipAnimatorsJob; class LoadAnimationClipJob; class EvaluateClipAnimatorJob; class BuildBlendTreesJob; class EvaluateBlendClipAnimatorJob; using BuildBlendTreesJobPtr = QSharedPointer; using EvaluateBlendClipAnimatorJobPtr = QSharedPointer; class Q_AUTOTEST_EXPORT Handler { public: Handler(); ~Handler(); enum DirtyFlag { AnimationClipDirty, ChannelMappingsDirty, ClipAnimatorDirty, BlendedClipAnimatorDirty }; qint64 simulationTime() const { return m_simulationTime; } void setDirty(DirtyFlag flag, Qt3DCore::QNodeId nodeId); void setClipAnimatorRunning(const HClipAnimator &handle, bool running); QVector runningClipAnimators() const { return m_runningClipAnimators; } void setBlendedClipAnimatorRunning(const HBlendedClipAnimator &handle, bool running); QVector runningBlenndedClipAnimators() const { return m_runningBlendedClipAnimators; } AnimationClipLoaderManager *animationClipLoaderManager() const Q_DECL_NOTHROW { return m_animationClipLoaderManager.data(); } ClockManager *clockManager() const Q_DECL_NOTHROW { return m_clockManager.data(); } ClipAnimatorManager *clipAnimatorManager() const Q_DECL_NOTHROW { return m_clipAnimatorManager.data(); } BlendedClipAnimatorManager *blendedClipAnimatorManager() const Q_DECL_NOTHROW { return m_blendedClipAnimatorManager.data(); } ChannelMappingManager *channelMappingManager() const Q_DECL_NOTHROW { return m_channelMappingManager.data(); } ChannelMapperManager *channelMapperManager() const Q_DECL_NOTHROW { return m_channelMapperManager.data(); } ClipBlendNodeManager *clipBlendNodeManager() const Q_DECL_NOTHROW { return m_clipBlendNodeManager.data(); } SkeletonManager *skeletonManager() const Q_DECL_NOTHROW { return m_skeletonManager.data(); } QVector jobsToExecute(qint64 time); void cleanupHandleList(QVector *animators); void cleanupHandleList(QVector *animators); private: QScopedPointer m_animationClipLoaderManager; QScopedPointer m_clockManager; QScopedPointer m_clipAnimatorManager; QScopedPointer m_blendedClipAnimatorManager; QScopedPointer m_channelMappingManager; QScopedPointer m_channelMapperManager; QScopedPointer m_clipBlendNodeManager; QScopedPointer m_skeletonManager; QVector m_dirtyAnimationClips; QVector m_dirtyChannelMappers; QVector m_dirtyClipAnimators; QVector m_dirtyBlendedAnimators; QVector m_runningClipAnimators; QVector m_runningBlendedClipAnimators; QSharedPointer m_loadAnimationClipJob; QSharedPointer m_findRunningClipAnimatorsJob; QVector> m_evaluateClipAnimatorJobs; QVector m_evaluateBlendClipAnimatorJobs; BuildBlendTreesJobPtr m_buildBlendTreesJob; qint64 m_simulationTime; #if defined(QT_BUILD_INTERNAL) friend class QT_PREPEND_NAMESPACE(tst_Handler); #endif }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_HANDLER_H