/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_KEYFRAME_P_H #define QT3DANIMATION_ANIMATION_KEYFRAME_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { struct Keyframe { inline bool operator==(const Keyframe &rhs) const { return value == rhs.value && leftControlPoint == rhs.leftControlPoint && rightControlPoint == rhs.rightControlPoint && interpolation == rhs.interpolation; } float value; // Value (time is stored separately in FCurve) QVector2D leftControlPoint; // Bezier control point (time, value) QVector2D rightControlPoint; // Bezier control point (time, value) QKeyFrame::InterpolationType interpolation; // Method to use for evaluation between this Keyframe and the next }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_KEYFRAME_P_H