/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "loadanimationclipjob_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class LoadAnimationClipJobPrivate : public Qt3DCore::QAspectJobPrivate { public: LoadAnimationClipJobPrivate() { } ~LoadAnimationClipJobPrivate() override { } void postFrame(Qt3DCore::QAspectManager *manager) override; QVector m_updatedNodes; }; LoadAnimationClipJob::LoadAnimationClipJob() : Qt3DCore::QAspectJob(*new LoadAnimationClipJobPrivate) , m_animationClipHandles() , m_handler(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadAnimationClip, 0) } void LoadAnimationClipJob::addDirtyAnimationClips(const QVector &animationClipHandles) { for (const auto &handle : animationClipHandles) { if (!m_animationClipHandles.contains(handle)) m_animationClipHandles.push_back(handle); } } void LoadAnimationClipJob::clearDirtyAnimationClips() { m_animationClipHandles.clear(); } void LoadAnimationClipJob::run() { Q_ASSERT(m_handler); Q_D(LoadAnimationClipJob); d->m_updatedNodes.reserve(m_animationClipHandles.size()); AnimationClipLoaderManager *animationClipManager = m_handler->animationClipLoaderManager(); for (const auto &animationClipHandle : qAsConst(m_animationClipHandles)) { AnimationClip *animationClip = animationClipManager->data(animationClipHandle); Q_ASSERT(animationClip); animationClip->loadAnimation(); d->m_updatedNodes.push_back(animationClip); } clearDirtyAnimationClips(); } void LoadAnimationClipJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { for (AnimationClip *clip: qAsConst(m_updatedNodes)) { QAbstractAnimationClip *node = qobject_cast(manager->lookupNode(clip->peerId())); if (!node) continue; QAbstractAnimationClipPrivate *dnode = static_cast(Qt3DCore::QNodePrivate::get(node)); dnode->setDuration(clip->duration()); QAnimationClipLoader *loader = qobject_cast(node); if (loader) { QAnimationClipLoaderPrivate *dloader = static_cast(dnode); dloader->setStatus(clip->status()); } } m_updatedNodes.clear(); } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE