/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_MANAGERS_P_H #define QT3DANIMATION_ANIMATION_MANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class ClipBlendNode; class AnimationClipLoaderManager : public Qt3DCore::QResourceManager< AnimationClip, Qt3DCore::QNodeId> { public: AnimationClipLoaderManager() {} }; class ClockManager : public Qt3DCore::QResourceManager< Clock, Qt3DCore::QNodeId> { public: ClockManager() {} }; class ClipAnimatorManager : public Qt3DCore::QResourceManager< ClipAnimator, Qt3DCore::QNodeId> { public: ClipAnimatorManager() {} }; class BlendedClipAnimatorManager : public Qt3DCore::QResourceManager< BlendedClipAnimator, Qt3DCore::QNodeId> { public: BlendedClipAnimatorManager() {} }; class ChannelMappingManager : public Qt3DCore::QResourceManager< ChannelMapping, Qt3DCore::QNodeId> { public: ChannelMappingManager() {} }; class ChannelMapperManager : public Qt3DCore::QResourceManager< ChannelMapper, Qt3DCore::QNodeId> { public: ChannelMapperManager() {} }; class Q_AUTOTEST_EXPORT ClipBlendNodeManager { public: ClipBlendNodeManager(); ~ClipBlendNodeManager(); bool containsNode(Qt3DCore::QNodeId id) const; void appendNode(Qt3DCore::QNodeId id, ClipBlendNode *node); ClipBlendNode *lookupNode(Qt3DCore::QNodeId id) const; void releaseNode(Qt3DCore::QNodeId id); private: QHash m_nodes; }; class SkeletonManager : public Qt3DCore::QResourceManager< Skeleton, Qt3DCore::QNodeId> { public: SkeletonManager() {} }; } // namespace Animation } // namespace Qt3DAnimation Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::AnimationClip, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ClipAnimator, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::BlendedClipAnimator, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ChannelMapping, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ChannelMapper, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::Skeleton, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_MANAGERS_P_H