/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_SKELETON_H #define QT3DANIMATION_ANIMATION_SKELETON_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class Q_AUTOTEST_EXPORT Skeleton : public BackendNode { public: Skeleton(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; QVector joints() const { return m_jointLocalPoses; } int jointCount() const { return m_jointLocalPoses.size(); } QString jointName(int jointIndex) const { return m_jointNames.at(jointIndex); } void setJointScale(int jointIndex, const QVector3D &scale) { m_jointLocalPoses[jointIndex].scale = scale; } QVector3D jointScale(int jointIndex) const { return m_jointLocalPoses[jointIndex].scale; } void setJointRotation(int jointIndex, const QQuaternion &rotation) { m_jointLocalPoses[jointIndex].rotation = rotation; } QQuaternion jointRotation(int jointIndex) const { return m_jointLocalPoses[jointIndex].rotation; } void setJointTranslation(int jointIndex, const QVector3D &translation) { m_jointLocalPoses[jointIndex].translation = translation; } QVector3D jointTranslation(int jointIndex) const { return m_jointLocalPoses[jointIndex].translation; } #if defined(QT_BUILD_INTERNAL) void setJointCount(int jointCount) { m_jointNames.resize(jointCount); m_jointLocalPoses.resize(jointCount); } void setJointNames(const QVector &names) { m_jointNames = names; } QVector jointNames() const { return m_jointNames; } void setJointLocalPoses(const QVector &localPoses) { m_jointLocalPoses = localPoses; } QVector jointLocalPoses() const { return m_jointLocalPoses; } #endif private: QVector m_jointNames; QVector m_jointLocalPoses; }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_SKELETON_H