/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DANIMATION_QABSTRACTCLIPANIMATOR_H #define QT3DANIMATION_QABSTRACTCLIPANIMATOR_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAnimationClip; class QChannelMapper; class QClock; class QAbstractClipAnimatorPrivate; class Q_3DANIMATIONSHARED_EXPORT QAbstractClipAnimator : public Qt3DCore::QComponent { Q_OBJECT Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(int loops READ loopCount WRITE setLoopCount NOTIFY loopCountChanged) Q_PROPERTY(Qt3DAnimation::QChannelMapper *channelMapper READ channelMapper WRITE setChannelMapper NOTIFY channelMapperChanged) Q_PROPERTY(Qt3DAnimation::QClock *clock READ clock WRITE setClock NOTIFY clockChanged) Q_PROPERTY(float normalizedTime READ normalizedTime WRITE setNormalizedTime NOTIFY normalizedTimeChanged) public: enum Loops { Infinite = -1 }; Q_ENUM(Loops) ~QAbstractClipAnimator(); bool isRunning() const; Qt3DAnimation::QChannelMapper *channelMapper() const; int loopCount() const; Qt3DAnimation::QClock *clock() const; float normalizedTime() const; public Q_SLOTS: void setRunning(bool running); void setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper); void setLoopCount(int loops); void setClock(Qt3DAnimation::QClock *clock); void setNormalizedTime(float timeFraction); void start(); void stop(); Q_SIGNALS: void runningChanged(bool running); void channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper); void loopCountChanged(int loops); void clockChanged(Qt3DAnimation::QClock *clock); void normalizedTimeChanged(float index); protected: explicit QAbstractClipAnimator(Qt3DCore::QNode *parent = nullptr); QAbstractClipAnimator(QAbstractClipAnimatorPrivate &dd, Qt3DCore::QNode *parent = nullptr); // TODO Unused remove in Qt6 void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override; private: Q_DECLARE_PRIVATE(QAbstractClipAnimator) }; } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QABSTRACTCLIPANIMATOR_H