/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qabstractclipblendnode.h" #include "qabstractclipblendnode_p.h" QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QAbstractClipBlendNodePrivate::QAbstractClipBlendNodePrivate() : Qt3DCore::QNodePrivate() { } /*! \qmltype AbstractClipBlendNode \instantiates Qt3DAnimation::QAbstractClipBlendNode \inqmlmodule Qt3D.Animation \since 5.9 \brief AbstractClipBlendNode is the base class for types used to construct animation blend trees. Animation blend trees are used with a BlendedClipAnimator to dynamically blend a set of animation clips together. The way in which the blending of animation clips is performed is controlled by the structure of the blend tree and the properties on the nodes it contains. The leaf nodes in a blend tree are containers for the input animation clips. These clips can be baked clips read from file via AnimationClipLoader, or they can be clips that you build within your application with AnimatitonClip and AnimationClipData. To include a clip in your blend tree, wrap it in a ClipBlendValue node. The interior nodes of a blend tree represent blending operations that will be applied to their arguments which hold the input clips or even entire sub-trees of other blend tree nodes. At present, the Qt 3D Animation module provides the following blend tree node types: \list \li Qt3D.Animation.ClipBlendValue \li Qt3D.Animation.LerpClipBlend \li Qt3D.Animation.QAdditiveClipBlend \endlist Additional node types representing other blending operations will be added in the future. \sa BlendedClipAnimator */ /*! \class Qt3DAnimation::QAbstractClipBlendNode \inherits Qt3DCore::QNode \inmodule Qt3DAnimation \since 5.9 \brief QAbstractClipBlendNode is the base class for types used to construct animation blend trees. Animation blend trees are used with a QBlendedClipAnimator to dynamically blend a set of animation clips together. The way in which the blending of animation clips is performed is controlled by the structure of the blend tree and the properties on the nodes it contains. The leaf nodes in a blend tree are containers for the input animation clips. These clips can be baked clips read from file via QAnimationClipLoader, or they can be clips that you build within your application with QAnimatitonClip and QAnimationClipData. To include a clip in your blend tree, wrap it in a QClipBlendValue node. The interior nodes of a blend tree represent blending operations that will be applied to their arguments which hold the input clips or even entire sub-trees of other blend tree nodes. At present, the Qt 3D Animation module provides the following blend tree node types: \list \li Qt3DAnimation::QClipBlendValue \li Qt3DAnimation::QLerpClipBlend \li Qt3DAnimation::QAdditiveClipBlend \endlist Additional node types representing other blending operations will be added in the future. \sa QBlendedClipAnimator */ /*! \internal */ QAbstractClipBlendNode::QAbstractClipBlendNode(Qt3DCore::QNode *parent) : Qt3DCore::QNode(*new QAbstractClipBlendNodePrivate(), parent) { } /*! \internal */ QAbstractClipBlendNode::QAbstractClipBlendNode(QAbstractClipBlendNodePrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QNode(dd, parent) { } QAbstractClipBlendNode::~QAbstractClipBlendNode() { } } // Qt3DAnimation QT_END_NAMESPACE