/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qanimationaspect.h" #include "qanimationaspect_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DAnimation { QAnimationAspectPrivate::QAnimationAspectPrivate() : QAbstractAspectPrivate() , m_handler(new Animation::Handler) { } void QAnimationAspectPrivate::syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const { Animation::BackendNode *renderBackend = static_cast(backend); renderBackend->syncFromFrontEnd(node, firstTime); } /*! \class Qt3DAnimation::QAnimationAspect \inherits Qt3DCore::QAbstractAspect \inmodule Qt3DAnimation \brief Provides key-frame animation capabilities to Qt 3D. \since 5.9 QAnimationAspect provides key-frame animation to Qt 3D. */ /*! * Constructs a new QAnimationAspect with \a parent. */ QAnimationAspect::QAnimationAspect(QObject *parent) : QAnimationAspect(*new QAnimationAspectPrivate, parent) { } /*! \internal */ QAnimationAspect::QAnimationAspect(QAnimationAspectPrivate &dd, QObject *parent) : QAbstractAspect(dd, parent) { setObjectName(QStringLiteral("Animation Aspect")); Q_D(QAnimationAspect); qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType>(); qRegisterMetaType(); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->animationClipLoaderManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->clockManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->clipAnimatorManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->blendedClipAnimatorManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->channelMappingManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->channelMapperManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->clipBlendNodeManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->clipBlendNodeManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->clipBlendNodeManager())); registerBackendType( QSharedPointer>::create(d->m_handler.data(), d->m_handler->skeletonManager())); } /*! \internal */ QAnimationAspect::~QAnimationAspect() { } /*! \internal */ QVector QAnimationAspect::jobsToExecute(qint64 time) { Q_D(QAnimationAspect); Q_ASSERT(d->m_handler); return d->m_handler->jobsToExecute(time); } } // namespace Qt3DAnimation QT_END_NAMESPACE QT3D_REGISTER_NAMESPACED_ASPECT("animation", QT_PREPEND_NAMESPACE(Qt3DAnimation), QAnimationAspect)