/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qanimationclipdata.h" #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAnimationClipDataPrivate { public: QVector m_channels; QString m_name; }; /*! \class Qt3DAnimation::QAnimationClipData \inmodule Qt3DAnimation \brief Class containing the animation data. */ QAnimationClipData::QAnimationClipData() : d(new QAnimationClipDataPrivate) { } QAnimationClipData::QAnimationClipData(const QAnimationClipData &rhs) : d(new QAnimationClipDataPrivate) { *d = *(rhs.d); } QAnimationClipData &QAnimationClipData::operator=(const QAnimationClipData &rhs) { if (this != &rhs) *d = *(rhs.d); return *this; } QAnimationClipData::~QAnimationClipData() { } void QAnimationClipData::setName(const QString &name) { d->m_name = name; } QString QAnimationClipData::name() const { return d->m_name; } int QAnimationClipData::channelCount() const { return d->m_channels.size(); } void QAnimationClipData::appendChannel(const QChannel &c) { d->m_channels.append(c); } void QAnimationClipData::insertChannel(int index, const QChannel &c) { d->m_channels.insert(index, c); } void QAnimationClipData::removeChannel(int index) { d->m_channels.remove(index); } void QAnimationClipData::clearChannels() { d->m_channels.clear(); } bool QAnimationClipData::isValid() const Q_DECL_NOTHROW { // TODO: Perform more thorough checks return !d->m_channels.isEmpty(); } QAnimationClipData::const_iterator QAnimationClipData::begin() const Q_DECL_NOTHROW { return d->m_channels.cbegin(); } QAnimationClipData::const_iterator QAnimationClipData::end() const Q_DECL_NOTHROW { return d->m_channels.cend(); } bool operator==(const QAnimationClipData &lhs, const QAnimationClipData &rhs) Q_DECL_NOTHROW { return lhs.d->m_name == rhs.d->m_name && lhs.d->m_channels == rhs.d->m_channels; } bool operator!=(const QAnimationClipData &lhs, const QAnimationClipData &rhs) Q_DECL_NOTHROW { return lhs.d->m_name != rhs.d->m_name || lhs.d->m_channels != rhs.d->m_channels; } } // namespace Qt3DAnimation QT_END_NAMESPACE