/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DANIMATION_QANIMATIONCONTROLLER_P_H #define QT3DANIMATION_QANIMATIONCONTROLLER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAnimationControllerPrivate : public QObjectPrivate { public: QAnimationControllerPrivate(); QString m_name; int m_activeAnimationGroup; QVector m_animationGroups; float m_position; float m_scaledPosition; float m_positionScale; float m_positionOffset; Qt3DCore::QEntity *m_entity; bool m_recursive; void updatePosition(float position); void extractAnimations(); void clearAnimations(); QAnimationGroup *findGroup(const QString &name); float scaledPosition(float position) const; Q_DECLARE_PUBLIC(QAnimationController) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QANIMATIONCONTROLLER_P_H