/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcallbackmapping.h" #include "qcallbackmapping_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QCallbackMappingPrivate::QCallbackMappingPrivate() : QAbstractChannelMappingPrivate() , m_channelName() , m_type(static_cast(QVariant::Invalid)) , m_callback(nullptr) { m_mappingType = QChannelMappingCreatedChangeBase::CallbackMapping; } /*! \class Qt3DAnimation::QCallbackMapping \inherits Qt3DCore::QAbstractChannelMapping \inmodule Qt3DAnimation \brief Allows to map the channels within the clip onto an invocation of a callback object. */ QCallbackMapping::QCallbackMapping(Qt3DCore::QNode *parent) : QAbstractChannelMapping(*new QCallbackMappingPrivate, parent) { } QCallbackMapping::QCallbackMapping(QCallbackMappingPrivate &dd, Qt3DCore::QNode *parent) : QAbstractChannelMapping(dd, parent) { } QCallbackMapping::~QCallbackMapping() { } QString QCallbackMapping::channelName() const { Q_D(const QCallbackMapping); return d->m_channelName; } QAnimationCallback *QCallbackMapping::callback() const { Q_D(const QCallbackMapping); return d->m_callback; } void QCallbackMapping::setChannelName(const QString &channelName) { Q_D(QCallbackMapping); if (d->m_channelName == channelName) return; d->m_channelName = channelName; emit channelNameChanged(channelName); } /*! Associates a \a callback object with this channel mapping. Such mappings do not have to have a target object and property name. When the \a callback object is set, every change in the animated value will lead to invoking the callback's \l {Qt3DAnimation::QAnimationCallback::valueChanged}{valueChanged} function either on the gui/main thread, or directly on one of the thread pool's worker thread. This is controlled by \a flags. \a type specifies the type (for example, QVariant::Vector3D, QVariant::Color, or QMetaType::Float) of the animated value. When animating node properties this does not need to be provided separately, however it becomes important to supply this when there is only a callback. \note A mapping can be associated both with a node property and a callback. It is important however that \a type matches the type of the property in this case. Note also that for properties of type QVariant (for example, QParameter::value), the \a type is the type of the value stored in the QVariant. \note The \a callback pointer is expected to stay valid while any associated animators are running. */ void QCallbackMapping::setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags) { Q_D(QCallbackMapping); if (d->m_type != type) { d->m_type = type; d->update(); } if (d->m_callback != callback) { d->m_callback = callback; d->update(); } if (d->m_callbackFlags != flags) { d->m_callbackFlags = flags; d->update(); } } Qt3DCore::QNodeCreatedChangeBasePtr QCallbackMapping::createNodeCreationChange() const { auto creationChange = QChannelMappingCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QCallbackMapping); data.channelName = d->m_channelName; data.type = d->m_type; data.callback = d->m_callback; data.callbackFlags = d->m_callbackFlags; return creationChange; } } // namespace Qt3DAnimation QT_END_NAMESPACE