/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qchannelcomponent.h" #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QChannelComponentPrivate { public: QVector m_keyFrames; QString m_name; }; QChannelComponent::QChannelComponent() : d(new QChannelComponentPrivate) { } QChannelComponent::QChannelComponent(const QString &name) : d(new QChannelComponentPrivate) { d->m_name = name; } QChannelComponent::QChannelComponent(const QChannelComponent &rhs) : d(new QChannelComponentPrivate) { *d = *(rhs.d); } QChannelComponent &QChannelComponent::operator=(const QChannelComponent &rhs) { if (this != &rhs) *d = *(rhs.d); return *this; } QChannelComponent::~QChannelComponent() { } void QChannelComponent::setName(const QString &name) { d->m_name = name; } QString QChannelComponent::name() const { return d->m_name; } int QChannelComponent::keyFrameCount() const { return d->m_keyFrames.size(); } void QChannelComponent::appendKeyFrame(const QKeyFrame &kf) { d->m_keyFrames.append(kf); } void QChannelComponent::insertKeyFrame(int index, const QKeyFrame &kf) { d->m_keyFrames.insert(index, kf); } void QChannelComponent::removeKeyFrame(int index) { d->m_keyFrames.remove(index); } void QChannelComponent::clearKeyFrames() { d->m_keyFrames.clear(); } QChannelComponent::const_iterator QChannelComponent::begin() const Q_DECL_NOTHROW { return d->m_keyFrames.cbegin(); } QChannelComponent::const_iterator QChannelComponent::end() const Q_DECL_NOTHROW { return d->m_keyFrames.cend(); } bool operator==(const QChannelComponent &lhs, const QChannelComponent &rhs) Q_DECL_NOTHROW { return lhs.d->m_name == rhs.d->m_name && lhs.d->m_keyFrames == rhs.d->m_keyFrames; } bool operator!=(const QChannelComponent &lhs, const QChannelComponent &rhs) Q_DECL_NOTHROW { return lhs.d->m_name != rhs.d->m_name || lhs.d->m_keyFrames != rhs.d->m_keyFrames; } } // namespace Qt3DAnimation QT_END_NAMESPACE