/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qchannelmapper.h" #include "qchannelmapper_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QChannelMapperPrivate::QChannelMapperPrivate() : Qt3DCore::QNodePrivate() { } /*! \class Qt3DAnimation::QChannelMapper \inmodule Qt3DAnimation \brief Allows to map the channels within the clip onto properties of objects in the application. */ QChannelMapper::QChannelMapper(Qt3DCore::QNode *parent) : Qt3DCore::QNode(*new QChannelMapperPrivate, parent) { } QChannelMapper::QChannelMapper(QChannelMapperPrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QNode(dd, parent) { } QChannelMapper::~QChannelMapper() { } void QChannelMapper::addMapping(QAbstractChannelMapping *mapping) { Q_ASSERT(mapping); Q_D(QChannelMapper); if (!d->m_mappings.contains(mapping)) { d->m_mappings.append(mapping); // Ensures proper bookkeeping d->registerDestructionHelper(mapping, &QChannelMapper::removeMapping, d->m_mappings); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!mapping->parent()) mapping->setParent(this); d->updateNode(mapping, "mappings", Qt3DCore::PropertyValueAdded); } } void QChannelMapper::removeMapping(QAbstractChannelMapping *mapping) { Q_ASSERT(mapping); Q_D(QChannelMapper); if (!d->m_mappings.removeOne(mapping)) return; d->updateNode(mapping, "mappings", Qt3DCore::PropertyValueRemoved); // Remove bookkeeping connection d->unregisterDestructionHelper(mapping); } QVector QChannelMapper::mappings() const { Q_D(const QChannelMapper); return d->m_mappings; } Qt3DCore::QNodeCreatedChangeBasePtr QChannelMapper::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QChannelMapper); data.mappingIds = Qt3DCore::qIdsForNodes(d->m_mappings); return creationChange; } } // namespace Qt3DAnimation QT_END_NAMESPACE