/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QCHANNELMAPPING_H #define QT3DANIMATION_QCHANNELMAPPING_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QChannelMappingPrivate; class Q_3DANIMATIONSHARED_EXPORT QChannelMapping : public QAbstractChannelMapping { Q_OBJECT Q_PROPERTY(QString channelName READ channelName WRITE setChannelName NOTIFY channelNameChanged) Q_PROPERTY(Qt3DCore::QNode *target READ target WRITE setTarget NOTIFY targetChanged) Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged) public: explicit QChannelMapping(Qt3DCore::QNode *parent = nullptr); ~QChannelMapping(); QString channelName() const; Qt3DCore::QNode *target() const; QString property() const; public Q_SLOTS: void setChannelName(const QString &channelName); void setTarget(Qt3DCore::QNode *target); void setProperty(const QString &property); Q_SIGNALS: void channelNameChanged(QString channelName); void targetChanged(Qt3DCore::QNode *target); void propertyChanged(QString property); protected: explicit QChannelMapping(QChannelMappingPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QChannelMapping) Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; }; } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QCHANNELMAPPING_H