/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qclipanimator.h" #include "qclipanimator_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QClipAnimatorPrivate::QClipAnimatorPrivate() : Qt3DAnimation::QAbstractClipAnimatorPrivate() , m_clip(nullptr) { } bool QClipAnimatorPrivate::canPlay() const { if (m_clip && m_mapper) return true; qWarning("ClipAnimators need a clip and a mapper to be played"); return false; } /*! \qmltype ClipAnimator \instantiates Qt3DAnimation::QClipAnimator \inqmlmodule Qt3D.Animation \inherits AbstractClipAnimator \since 5.9 \brief ClipAnimator is a component providing simple animation playback capabilities. An instance of ClipAnimator can be aggregated by an Entity to add the ability to play back animation clips and to apply the calculated animation values to properties of QObjects. The animation key frame data is provided via the clip property. This can be created programmatically with AnimationClip or loaded from file with AnimationClipLoader. In order to apply the values played back from the channels of data in the animation clip, the clip animator needs to have a ChannelMapper object assigned to the channelMapper property. The properties for controlling the animator are provided by the AbstractClipAnimator base class. \sa {Qt3DAnimation::QAbstractClipAnimator}{AbstractClipAnimator}, {Qt3DAnimation::QAbstractAnimationClip}{AbstractAnimationClip}, {Qt3DAnimation::QChannelMapper}{ChannelMapper}, {Qt3DAnimation::QBlendedClipAnimator}{BlendedClipAnimator} */ /*! \class Qt3DAnimation::QClipAnimator \inherits Qt3DAnimation::QAbstractClipAnimator \inmodule Qt3DAnimation \since 5.9 \brief QClipAnimator is a component providing simple animation playback capabilities. An instance of QClipAnimator can be aggregated by a QEntity to add the ability to play back animation clips and to apply the calculated animation values to properties of QObjects. The animation key frame data is provided via the clip property. This can be created programmatically with QAnimationClip or loaded from file with QAnimationClipLoader. In order to apply the values played back from the channels of data in the animation clip, the clip animator needs to have a QChannelMapper object assigned to the channelMapper property. The properties for controlling the animator are provided by the QAbstractClipAnimator base class. \sa Qt3DAnimation::QAbstractClipAnimator, Qt3DAnimation::QAbstractAnimationClip, Qt3DAnimation::QChannelMapper, Qt3DAnimation::QBlendedClipAnimator */ QClipAnimator::QClipAnimator(Qt3DCore::QNode *parent) : Qt3DAnimation::QAbstractClipAnimator(*new QClipAnimatorPrivate, parent) { } /*! \internal */ QClipAnimator::QClipAnimator(QClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) : Qt3DAnimation::QAbstractClipAnimator(dd, parent) { } QClipAnimator::~QClipAnimator() { } /*! \qmlproperty var Qt3D.Animation::ClipAnimator::clip This property holds the animation clip which contains the key frame data to be played back. The key frame data can be specified in either an AnimationClip or AnimationClipLoader. */ /*! \property QClipAnimator::clip This property holds the animation clip which contains the key frame data to be played back. The key frame data can be specified in either a QAnimationClip or QAnimationClipLoader. */ QAbstractAnimationClip *QClipAnimator::clip() const { Q_D(const QClipAnimator); return d->m_clip; } void QClipAnimator::setClip(QAbstractAnimationClip *clip) { Q_D(QClipAnimator); if (d->m_clip == clip) return; if (d->m_clip) d->unregisterDestructionHelper(d->m_clip); if (clip && !clip->parent()) clip->setParent(this); d->m_clip = clip; // Ensures proper bookkeeping if (d->m_clip) d->registerDestructionHelper(d->m_clip, &QClipAnimator::setClip, d->m_clip); emit clipChanged(clip); } /*! \internal */ Qt3DCore::QNodeCreatedChangeBasePtr QClipAnimator::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QClipAnimator); data.clipId = Qt3DCore::qIdForNode(d->m_clip); data.mapperId = Qt3DCore::qIdForNode(d->m_mapper); data.clockId = Qt3DCore::qIdForNode(d->m_clock); data.running = d->m_running; data.loops = d->m_loops; data.normalizedTime = d->m_normalizedTime; return creationChange; } } // namespace Qt3DAnimation QT_END_NAMESPACE