/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qclipanimator.h" #include "qclipanimator_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QClipAnimatorPrivate::QClipAnimatorPrivate() : Qt3DCore::QComponentPrivate() , m_clip(nullptr) , m_mapper(nullptr) , m_running(false) , m_loops(1) { } QClipAnimator::QClipAnimator(Qt3DCore::QNode *parent) : Qt3DCore::QComponent(*new QClipAnimatorPrivate, parent) { } QClipAnimator::QClipAnimator(QClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) : Qt3DCore::QComponent(dd, parent) { } QClipAnimator::~QClipAnimator() { } QAnimationClip *QClipAnimator::clip() const { Q_D(const QClipAnimator); return d->m_clip; } bool QClipAnimator::isRunning() const { Q_D(const QClipAnimator); return d->m_running; } QChannelMapper *QClipAnimator::channelMapper() const { Q_D(const QClipAnimator); return d->m_mapper; } int QClipAnimator::loops() const { Q_D(const QClipAnimator); return d->m_loops; } void QClipAnimator::setClip(QAnimationClip *clip) { Q_D(QClipAnimator); if (d->m_clip == clip) return; if (d->m_clip) d->unregisterDestructionHelper(d->m_clip); if (clip && !clip->parent()) clip->setParent(this); d->m_clip = clip; // Ensures proper bookkeeping if (d->m_clip) d->registerDestructionHelper(d->m_clip, &QClipAnimator::setClip, d->m_clip); emit clipChanged(clip); } void QClipAnimator::setRunning(bool running) { Q_D(QClipAnimator); if (d->m_running == running) return; d->m_running = running; emit runningChanged(running); } void QClipAnimator::setChannelMapper(QChannelMapper *mapping) { Q_D(QClipAnimator); if (d->m_mapper == mapping) return; if (d->m_mapper) d->unregisterDestructionHelper(d->m_mapper); if (mapping && !mapping->parent()) mapping->setParent(this); d->m_mapper = mapping; // Ensures proper bookkeeping if (d->m_mapper) d->registerDestructionHelper(d->m_mapper, &QClipAnimator::setChannelMapper, d->m_mapper); emit channelMapperChanged(mapping); } void QClipAnimator::setLoops(int loops) { Q_D(QClipAnimator); if (d->m_loops == loops) return; d->m_loops = loops; emit loopsChanged(loops); } Qt3DCore::QNodeCreatedChangeBasePtr QClipAnimator::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QClipAnimator); data.clipId = Qt3DCore::qIdForNode(d->m_clip); data.mapperId = Qt3DCore::qIdForNode(d->m_mapper); data.running = d->m_running; data.loops = d->m_loops; return creationChange; } } // namespace Qt3DAnimation QT_END_NAMESPACE