/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_QKEYFRAME_H #define QT3DANIMATION_QKEYFRAME_H #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QKeyFrame { public: enum InterpolationType : quint8 { ConstantInterpolation, LinearInterpolation, BezierInterpolation }; Q_DECL_CONSTEXPR QKeyFrame() Q_DECL_NOTHROW : m_coordinates() , m_leftControlPoint() , m_rightControlPoint() , m_interpolationType(BezierInterpolation) { } Q_DECL_CONSTEXPR explicit QKeyFrame(QVector2D coords) Q_DECL_NOTHROW : m_coordinates(coords) , m_leftControlPoint() , m_rightControlPoint() , m_interpolationType(LinearInterpolation) { } Q_DECL_CONSTEXPR explicit QKeyFrame(QVector2D coords, QVector2D lh, QVector2D rh) Q_DECL_NOTHROW : m_coordinates(coords) , m_leftControlPoint(lh) , m_rightControlPoint(rh) , m_interpolationType(BezierInterpolation) { } void setCoordinates(QVector2D coords) Q_DECL_NOTHROW { m_coordinates = coords; } Q_DECL_CONSTEXPR QVector2D coordinates() const Q_DECL_NOTHROW { return m_coordinates; } void setLeftControlPoint(QVector2D lh) Q_DECL_NOTHROW { m_leftControlPoint = lh; } Q_DECL_CONSTEXPR QVector2D leftControlPoint() const Q_DECL_NOTHROW { return m_leftControlPoint; } void setRightControlPoint(QVector2D rh) Q_DECL_NOTHROW { m_rightControlPoint = rh; } Q_DECL_CONSTEXPR QVector2D rightControlPoint() const Q_DECL_NOTHROW { return m_rightControlPoint; } void setInterpolationType(InterpolationType interp) Q_DECL_NOTHROW { m_interpolationType = interp; } Q_DECL_CONSTEXPR InterpolationType interpolationType() const Q_DECL_NOTHROW { return m_interpolationType; } friend inline bool operator==(const QKeyFrame &, const QKeyFrame &) Q_DECL_NOTHROW; friend inline bool operator!=(const QKeyFrame &, const QKeyFrame &) Q_DECL_NOTHROW; private: QVector2D m_coordinates; QVector2D m_leftControlPoint; QVector2D m_rightControlPoint; InterpolationType m_interpolationType; }; QT3D_DECLARE_TYPEINFO(Qt3DAnimation, QKeyFrame, Q_PRIMITIVE_TYPE) inline bool operator==(const QKeyFrame &lhs, const QKeyFrame &rhs) Q_DECL_NOTHROW { if (lhs.m_interpolationType != rhs.m_interpolationType) return false; if (lhs.m_interpolationType == QKeyFrame::BezierInterpolation) { return lhs.m_coordinates == rhs.m_coordinates && lhs.m_leftControlPoint == rhs.m_leftControlPoint && lhs.m_rightControlPoint == rhs.m_rightControlPoint; } return lhs.m_coordinates == rhs.m_coordinates; } inline bool operator!=(const QKeyFrame &lhs, const QKeyFrame &rhs) Q_DECL_NOTHROW { return !(lhs == rhs); } } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QKEYFRAME_H