/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlerpclipblend.h" #include "qlerpclipblend_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { /*! \qmltype LerpClipBlend \instantiates Qt3DAnimation::QLerpClipBlend \inqmlmodule Qt3D.Animation \brief Performs a linear interpolation of two animation clips based on a normalized factor. \since 5.9 LerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character,, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player. \sa BlendedClipAnimator */ /*! \class Qt3DAnimation::QLerpClipBlend \inmodule Qt3DAnimation \inherits Qt3DAnimation::QAbstractClipBlendNode \brief Performs a linear interpolation of two animation clips based on a normalized factor. \since 5.9 QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player. \sa QBlendedClipAnimator */ QLerpClipBlendPrivate::QLerpClipBlendPrivate() : QAbstractClipBlendNodePrivate() , m_startClip(nullptr) , m_endClip(nullptr) , m_blendFactor(0.0f) { } QLerpClipBlend::QLerpClipBlend(Qt3DCore::QNode *parent) : QAbstractClipBlendNode(*new QLerpClipBlendPrivate(), parent) { } QLerpClipBlend::QLerpClipBlend(QLerpClipBlendPrivate &dd, Qt3DCore::QNode *parent) : QAbstractClipBlendNode(dd, parent) { } QLerpClipBlend::~QLerpClipBlend() { } Qt3DCore::QNodeCreatedChangeBasePtr QLerpClipBlend::createNodeCreationChange() const { Q_D(const QLerpClipBlend); auto creationChange = QClipBlendNodeCreatedChangePtr::create(this); QLerpClipBlendData &data = creationChange->data; data.startClipId = Qt3DCore::qIdForNode(d->m_startClip); data.endClipId = Qt3DCore::qIdForNode(d->m_endClip); data.blendFactor = d->m_blendFactor; return creationChange; } /*! \qmlproperty real LerpClipBlend::blendFactor Specifies the blending factor between 0 and 1 to control the blending of two animation clips. */ /*! \property QLerpClipBlend::blendFactor Specifies the blending factor between 0 and 1 to control the blending of two animation clips. */ float QLerpClipBlend::blendFactor() const { Q_D(const QLerpClipBlend); return d->m_blendFactor; } /*! \qmlproperty AbstractClipBlendNode LerpClipBlend::startClip Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0. */ /*! \property QLerpClipBlend::startClip Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0. */ Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::startClip() const { Q_D(const QLerpClipBlend); return d->m_startClip; } /*! \qmlproperty AbstractClipBlendNode LerpClipBlend::endClip Holds the sub-tree that should be used as the end clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1. */ /*! \property QLerpClipBlend::endClip Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1. */ Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::endClip() const { Q_D(const QLerpClipBlend); return d->m_endClip; } void QLerpClipBlend::setBlendFactor(float blendFactor) { Q_D(QLerpClipBlend); if (d->m_blendFactor == blendFactor) return; d->m_blendFactor = blendFactor; emit blendFactorChanged(blendFactor); } void QLerpClipBlend::setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) { Q_D(QLerpClipBlend); if (d->m_startClip == startClip) return; if (d->m_startClip) d->unregisterDestructionHelper(d->m_startClip); if (startClip && !startClip->parent()) startClip->setParent(this); d->m_startClip = startClip; // Ensures proper bookkeeping if (d->m_startClip) d->registerDestructionHelper(d->m_startClip, &QLerpClipBlend::setStartClip, d->m_startClip); emit startClipChanged(startClip); } void QLerpClipBlend::setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) { Q_D(QLerpClipBlend); if (d->m_endClip == endClip) return; if (d->m_endClip) d->unregisterDestructionHelper(d->m_endClip); if (endClip && !endClip->parent()) endClip->setParent(this); d->m_endClip = endClip; // Ensures proper bookkeeping if (d->m_endClip) d->registerDestructionHelper(d->m_endClip, &QLerpClipBlend::setEndClip, d->m_endClip); emit endClipChanged(endClip); } } // Qt3DAnimation QT_END_NAMESPACE