/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qskeletonmapping.h" #include "qskeletonmapping_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { QSkeletonMappingPrivate::QSkeletonMappingPrivate() : QAbstractChannelMappingPrivate() , m_skeleton(nullptr) { m_mappingType = QChannelMappingCreatedChangeBase::SkeletonMapping; } QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent) : QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent) { } QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent) : QAbstractChannelMapping(dd, parent) { } QSkeletonMapping::~QSkeletonMapping() { } Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const { Q_D(const QSkeletonMapping); return d->m_skeleton; } void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton) { Q_D(QSkeletonMapping); if (d->m_skeleton == skeleton) return; if (d->m_skeleton) d->unregisterDestructionHelper(d->m_skeleton); if (skeleton && !skeleton->parent()) skeleton->setParent(this); d->m_skeleton = skeleton; // Ensures proper bookkeeping if (d->m_skeleton) d->registerDestructionHelper(d->m_skeleton, &QSkeletonMapping::setSkeleton, d->m_skeleton); emit skeletonChanged(skeleton); } Qt3DCore::QNodeCreatedChangeBasePtr QSkeletonMapping::createNodeCreationChange() const { auto creationChange = QChannelMappingCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QSkeletonMapping); data.skeletonId = Qt3DCore::qIdForNode(d->m_skeleton); return creationChange; } } // namespace Qt3DAnimation QT_END_NAMESPACE