/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_BULLETPHYSICS_QSPHERECOLLIDER_H #define QT3D_BULLETPHYSICS_QSPHERECOLLIDER_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace BulletPhysics { class QSphereColliderPrivate; class QT3DBULLETPHYSICSSHARED_EXPORT QSphereCollider : public Qt3D::BulletPhysics::QAbstractCollider { Q_OBJECT Q_PROPERTY(QVector3D center READ center WRITE setCenter NOTIFY centerChanged) Q_PROPERTY(float centerX READ centerX WRITE setCenterX NOTIFY centerXChanged) Q_PROPERTY(float centerY READ centerY WRITE setCenterY NOTIFY centerYChanged) Q_PROPERTY(float centerZ READ centerZ WRITE setCenterZ NOTIFY centerZChanged) Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged) public: explicit QSphereCollider(Qt3D::QNode *parent = 0); void setCenter(const QVector3D ¢er); QVector3D center() const; void setRadius(float radius); float radius() const; void setCenterX(float x); float centerX() const; void setCenterY(float y); float centerY() const; void setCenterZ(float z); float centerZ() const; Q_SIGNALS: void centerXChanged(); void centerYChanged(); void centerZChanged(); void centerChanged(); void radiusChanged(); protected: QSphereCollider(QSphereColliderPrivate &dd, QNode *parent = 0); void copy(const QNode *ref) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QSphereCollider) QT3D_CLONEABLE(QSphereCollider) }; } // namespace BulletPhysics } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_BULLETPHYSICS_QSPHERECOLLIDER_H