/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractcollider.h" #include "qabstractcollider_p.h" QT_BEGIN_NAMESPACE namespace Qt3DCollision { /*! \class Qt3D::QAbstractColliderPrivate \internal */ QAbstractColliderPrivate::QAbstractColliderPrivate() : QComponentPrivate() { } /*! \internal */ QAbstractCollider::QAbstractCollider(QAbstractColliderPrivate &dd, QNode *parent) : QComponent(dd, parent) { } QAbstractCollider::~QAbstractCollider() { QNode::cleanup(); } void QAbstractCollider::onEntered(QCollisionEvent *e) { // TODO: Emit with other collider (or event for more info about the collision) Q_UNUSED(e); emit entered(Q_NULLPTR); } void QAbstractCollider::onCollidingWith(QCollisionEvent *e) { // TODO: Emit with other collider (or event for more info about the collision) Q_UNUSED(e); emit collidingWith(Q_NULLPTR); } void QAbstractCollider::onExited(QCollisionEvent *e) { // TODO: Emit with other collider (or event for more info about the collision) Q_UNUSED(e); emit exited(Q_NULLPTR); } QT_END_NAMESPACE } // namespace Qt3DCollision