/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcapsulecollider.h" #include "qcapsulecollider_p.h" QT_BEGIN_NAMESPACE namespace Qt3DCollision { /*! \class Qt3D::QCapsuleColliderPrivate \internal */ QCapsuleColliderPrivate::QCapsuleColliderPrivate() : QAbstractColliderPrivate() , m_center() , m_radius(1.0f) , m_length(1.0f) , m_axisDirection(QCapsuleCollider::YAxis) { } /*! \class Qt3D::QCapsuleCollider \inmodule Qt3DCollision \since 5.5 \brief Represents a capsule used for collision detection */ /*! \qmltype CapsuleCollider \inqmlmodule Qt3D.Collision \instantiates Qt3D::QCapsuleCollider \inherits Component3D \since 5.5 */ /*! Constructs a new QCapsuleCollider instance with parent \a parent. */ QCapsuleCollider::QCapsuleCollider(QNode *parent) : QAbstractCollider(*new QCapsuleColliderPrivate, parent) { } /*! \internal */ QCapsuleCollider::QCapsuleCollider(QCapsuleColliderPrivate &dd, QNode *parent) : QAbstractCollider(dd, parent) { } QCapsuleCollider::~QCapsuleCollider() { QNode::cleanup(); } QVector3D QCapsuleCollider::center() const { Q_D(const QCapsuleCollider); return d->m_center; } float QCapsuleCollider::radius() const { Q_D(const QCapsuleCollider); return d->m_radius; } float QCapsuleCollider::length() const { Q_D(const QCapsuleCollider); return d->m_length; } QCapsuleCollider::Direction QCapsuleCollider::axisDirection() const { Q_D(const QCapsuleCollider); return d->m_axisDirection; } void QCapsuleCollider::setCenter(const QVector3D ¢er) { Q_D(QCapsuleCollider); if (d->m_center == center) return; d->m_center = center; emit centerChanged(center); } void QCapsuleCollider::setRadius(float radius) { Q_D(QCapsuleCollider); if (d->m_radius == radius) return; d->m_radius = radius; emit radiusChanged(radius); } void QCapsuleCollider::setLength(float length) { Q_D(QCapsuleCollider); if (d->m_length == length) return; d->m_length = length; emit lengthChanged(length); } void QCapsuleCollider::setAxisDirection(Qt3DCollision::QCapsuleCollider::Direction axisDirection) { Q_D(QCapsuleCollider); if (d->m_axisDirection == axisDirection) return; d->m_axisDirection = axisDirection; emit axisDirectionChanged(axisDirection); } QT_END_NAMESPACE } // namespace Qt3DCollision