/**************************************************************************** ** ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcoreaspect.h" #include "qcoreaspect_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; QCoreAspectPrivate::QCoreAspectPrivate() : Qt3DCore::QAbstractAspectPrivate() , m_boundingVolumesEnabled(true) { } QCoreAspectPrivate::~QCoreAspectPrivate() { } QCoreAspectPrivate *QCoreAspectPrivate::get(QCoreAspect *aspect) { return aspect->d_func(); } void QCoreAspectPrivate::jobsDone() { } void QCoreAspectPrivate::frameDone() { } QCoreAspect::QCoreAspect(QObject *parent) : Qt3DCore::QAbstractAspect(*new QCoreAspectPrivate, parent) { } QCoreAspect::~QCoreAspect() { } QAspectJobPtr QCoreAspect::calculateBoundingVolumeJob() const { Q_D(const QCoreAspect); return d->m_calculateBoundingVolumeJob; } std::vector QCoreAspect::jobsToExecute(qint64 time) { Q_D(QCoreAspect); Q_UNUSED(time); std::vector jobs; auto scene = d->m_aspectManager->scene(); auto dirtyBits = scene->dirtyBits(); if (d->m_boundingVolumesEnabled) { if (dirtyBits & QScene::GeometryDirty || dirtyBits & QScene::BuffersDirty || dirtyBits & QScene::EntityEnabledDirty) { jobs.push_back(d->m_calculateBoundingVolumeJob); } } return jobs; } QVariant QCoreAspect::executeCommand(const QStringList &args) { Q_UNUSED(args); return {}; } void QCoreAspect::onRegistered() { Q_D(QCoreAspect); if (d->m_calculateBoundingVolumeJob.isNull()) d->m_calculateBoundingVolumeJob = CalculateBoundingVolumeJobPtr::create(this); registerBackendType(QSharedPointer::create(this)); } void QCoreAspect::onUnregistered() { unregisterBackendType(); } void QCoreAspect::onEngineStartup() { Q_D(QCoreAspect); Q_ASSERT(d->m_calculateBoundingVolumeJob); d->m_calculateBoundingVolumeJob->setRoot(d->m_root); } void QCoreAspect::frameDone() { Q_D(QCoreAspect); auto scene = d->m_aspectManager->scene(); scene->clearDirtyBits(); } QT_END_NAMESPACE QT3D_REGISTER_NAMESPACED_ASPECT("core", QT_PREPEND_NAMESPACE(Qt3DCore), QCoreAspect)