// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DCORE_QABSTRACTASPECT_P_H #define QT3DCORE_QABSTRACTASPECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QAbstractAspect; class QBackendNode; class QEntity; class QAspectManager; class QAbstractAspectJobManager; class QServiceLocator; namespace Debug { class Q_3DCORE_PRIVATE_EXPORT AsynchronousCommandReply : public QObject { Q_OBJECT public: explicit AsynchronousCommandReply(const QString &commandName, QObject *parent = nullptr); inline QByteArray data() const { return m_data; } inline QString commandName() const { return m_commandName; } inline bool isFinished() const { return m_finished; } void setFinished(bool finished); void setData(const QByteArray &data); Q_SIGNALS: void finished(AsynchronousCommandReply *reply); private: QByteArray m_data; QString m_commandName; bool m_finished; }; } // Debug struct NodeTreeChange { enum NodeTreeChangeType { Added = 0, Removed = 1 }; Qt3DCore::QNodeId id; const QMetaObject *metaObj; NodeTreeChangeType type; Qt3DCore::QNode *node; }; class Q_3DCORE_PRIVATE_EXPORT QAbstractAspectPrivate : public QObjectPrivate , public QAspectJobProviderInterface { public: QAbstractAspectPrivate(); ~QAbstractAspectPrivate(); void setRootAndCreateNodes(QEntity *rootObject, const QList &nodesTreeChanges); QServiceLocator *services() const; QAbstractAspectJobManager *jobManager() const; std::vector jobsToExecute(qint64 time) override; void jobsDone() override; // called when all the jobs are completed void frameDone() override; // called when frame is completed (after the jobs), safe to wait until next frame here QBackendNode *createBackendNode(const NodeTreeChange &change) const; void clearBackendNode(const NodeTreeChange &change) const; void syncDirtyFrontEndNodes(const QList &nodes); void syncDirtyEntityComponentNodes(const QList &nodes); virtual void syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const; virtual void onEngineAboutToShutdown(); // TODO: Make these public in 5.8 template void unregisterBackendType(); void unregisterBackendType(const QMetaObject &mo); Q_DECLARE_PUBLIC(QAbstractAspect) QBackendNodeMapperPtr mapperForNode(const QMetaObject *metaObj) const; QEntity *m_root; QNodeId m_rootId; QAspectManager *m_aspectManager; QAbstractAspectJobManager *m_jobManager; QChangeArbiter *m_arbiter; QHash m_backendCreatorFunctors; QMutex m_singleShotMutex; std::vector m_singleShotJobs; static QAbstractAspectPrivate *get(QAbstractAspect *aspect); }; template void QAbstractAspectPrivate::unregisterBackendType() { unregisterBackendType(Frontend::staticMetaObject); } } // Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QABSTRACTASPECT_P_H