/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_QASPECTMANAGER_P_H #define QT3DCORE_QASPECTMANAGER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSurface; namespace Qt3DCore { class QNode; class QEntity; class QScheduler; class QChangeArbiter; class QAbstractAspect; class QAbstractAspectJobManager; class QAspectEngine; class QServiceLocator; class NodePostConstructorInit; struct NodeTreeChange; #if QT_CONFIG(animation) class RequestFrameAnimation; #endif class Q_3DCORE_PRIVATE_EXPORT QAspectManager : public QObject { Q_OBJECT public: explicit QAspectManager(QAspectEngine *parent = nullptr); ~QAspectManager(); void setRunMode(QAspectEngine::RunMode mode); void enterSimulationLoop(); void exitSimulationLoop(); bool isShuttingDown() const; public Q_SLOTS: void initialize(); void shutdown(); void processFrame(); void setRootEntity(Qt3DCore::QEntity *root, const QVector &nodes); void addNodes(const QVector &nodes); void removeNodes(const QVector &nodes); void registerAspect(Qt3DCore::QAbstractAspect *aspect); void unregisterAspect(Qt3DCore::QAbstractAspect *aspect); public: const QVector &aspects() const; QAbstractAspectJobManager *jobManager() const; QChangeArbiter *changeArbiter() const; QServiceLocator *serviceLocator() const; void setPostConstructorInit(NodePostConstructorInit *postConstructorInit); QNode *lookupNode(QNodeId id) const; QVector lookupNodes(const QVector &ids) const; int jobsInLastFrame() const { return m_jobsInLastFrame; } void dumpJobsOnNextFrame(); private: #if !QT_CONFIG(animation) bool event(QEvent *event) override; #endif void requestNextFrame(); QAspectEngine *m_engine; QVector m_aspects; QEntity *m_root; QVariantMap m_data; QScheduler *m_scheduler; QAbstractAspectJobManager *m_jobManager; QChangeArbiter *m_changeArbiter; QScopedPointer m_serviceLocator; bool m_simulationLoopRunning; QAspectEngine::RunMode m_driveMode; QVector m_nodeTreeChanges; NodePostConstructorInit* m_postConstructorInit; #if QT_CONFIG(animation) RequestFrameAnimation *m_simulationAnimation; #endif int m_jobsInLastFrame; bool m_dumpJobs; }; } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QASPECTMANAGER_P_H