/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaspectthread.h" #include "qaspectmanager_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { QAspectThread::QAspectThread(QObject *parent) : QThread(parent), m_aspectManager(Q_NULLPTR), m_semaphore(0) { qCDebug(Aspects) << Q_FUNC_INFO; } void QAspectThread::waitForStart(Priority priority) { qCDebug(Aspects) << "Starting QAspectThread and going to sleep until it is ready for us..."; start(priority); m_semaphore.acquire(); qCDebug(Aspects) << "QAspectThead is now ready & calling thread is now awake again"; } void QAspectThread::run() { qCDebug(Aspects) << "Entering void QAspectThread::run()"; m_aspectManager = new QAspectManager; // Load and initialize the aspects and any other core services // Done before releasing condition to make sure that Qml Components // Are exposed prior to Qml Engine source being set m_aspectManager->initialize(); // Wake up the calling thread now that our worker objects are ready for action m_semaphore.release(); // Enter the main loop m_aspectManager->exec(); // Clean up m_aspectManager->shutdown(); // Delete the aspect manager while we're still in the thread delete m_aspectManager; qCDebug(Aspects) << "Exiting void QAspectThread::run()"; } } // namespace Qt3D QT_END_NAMESPACE