/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcomponentaddedchange.h" #include "qcomponentaddedchange_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QComponentAddedChangePrivate::QComponentAddedChangePrivate(const QEntity *entity, const QComponent *component) : QSceneChangePrivate() , m_entityId(entity->id()) , m_componentId(component->id()) , m_componentMetaObject(component->metaObject()) { } /*! * \class Qt3DCore::QComponentAddedChange * \inherits Qt3DCore::QSceneChange * \inmodule Qt3DCore * \brief The QComponentAddedChange class is used to notify when a component is added to an entity * */ /*! * \typedef Qt3DCore::QComponentAddedChangePtr * \relates Qt3DCore::QComponentAddedChange * * A shared pointer for QComponentAddedChange. */ /*! * Constructs a new QComponentAddedChange with with \a entity and \a component. */ QComponentAddedChange::QComponentAddedChange(const QEntity *entity, const QComponent *component) : QSceneChange(*new QComponentAddedChangePrivate(entity, component), ComponentAdded, entity->id()) { } QComponentAddedChange::~QComponentAddedChange() { } /*! \return the id of the entity the component was added to. */ QNodeId QComponentAddedChange::entityId() const Q_DECL_NOTHROW { Q_D(const QComponentAddedChange); return d->m_entityId; } /*! \return the id of the component added. */ QNodeId QComponentAddedChange::componentId() const Q_DECL_NOTHROW { Q_D(const QComponentAddedChange); return d->m_componentId; } /*! * \return the metaobject. */ const QMetaObject *QComponentAddedChange::componentMetaObject() const Q_DECL_NOTHROW { Q_D(const QComponentAddedChange); return d->m_componentMetaObject; } QT_END_NAMESPACE } // namespace Qt3DCore