/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qnodecommand.h" #include "qnodecommand_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QNodeCommandPrivate::QNodeCommandPrivate() : QSceneChangePrivate() , m_commandId(createId()) , m_replyToCommandId() { } QNodeCommandPrivate::~QNodeCommandPrivate() { } QNodeCommand::CommandId QNodeCommandPrivate::createId() { static QBasicAtomicInteger next = Q_BASIC_ATOMIC_INITIALIZER(0); return next.fetchAndAddRelaxed(1) + 1; } /*! * \class Qt3DCore::QNodeCommand * \inheaderfile Qt3DCore/QNodeCommand * \inherits Qt3DCore::QSceneChange * \inmodule Qt3DCore * \since 5.10 * \brief The QNodeCommand class is the base class for all CommandRequested QSceneChange events. * * The QNodeCommand class is the base class for all QSceneChange events that * have the changeType() CommandRequested. * * You can subclass this to create your own node update types for communication between * your QNode and QBackendNode subclasses when writing your own aspects. */ /*! * \typedef Qt3DCore::QNodeCommandPtr * \relates Qt3DCore::QNodeCommand * * A shared pointer for QNodeCommand. */ /*! * \typedef QNodeCommand::CommandId * * Type of the command id, defined either as quint64 or quint32 * depending on the platform support. */ /*! * Constructs a new QNodeCommand with \a id. */ QNodeCommand::QNodeCommand(QNodeId id) : QSceneChange(*new QNodeCommandPrivate(), CommandRequested, id) { } QNodeCommand::QNodeCommand(QNodeCommandPrivate &dd, QNodeId id) : QSceneChange(dd, CommandRequested, id) { } QNodeCommand::~QNodeCommand() { } /*! * \return commandId. */ QNodeCommand::CommandId QNodeCommand::commandId() const { Q_D(const QNodeCommand); return d->m_commandId; } /*! * \return name. */ QString QNodeCommand::name() const { Q_D(const QNodeCommand); return d->m_name; } void QNodeCommand::setName(const QString &name) { Q_D(QNodeCommand); d->m_name = name; } /*! * \return data. */ QVariant QNodeCommand::data() const { Q_D(const QNodeCommand); return d->m_data; } void QNodeCommand::setData(const QVariant &data) { Q_D(QNodeCommand); d->m_data = data; } QNodeCommand::CommandId QNodeCommand::inReplyTo() const { Q_D(const QNodeCommand); return d->m_replyToCommandId; } void QNodeCommand::setReplyToCommandId(QNodeCommand::CommandId id) { Q_D(QNodeCommand); d->m_replyToCommandId = id; } } // namespace Qt3DCore QT_END_NAMESPACE