/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscenechange.h" #include "qscenechange_p.h" QT_BEGIN_NAMESPACE namespace Qt3DCore { /*! * \enum Qt3DCore::ChangeFlag * \relates Qt3DCore::QSceneChange * * The types of change that can be sent and received by Qt3D's change notification system. * * \value NodeCreated A new instance of a QNode subclass has been created. * \value NodeDeleted A QNode has been deleted. * \value PropertyUpdated A QNode property has been updated. * \value PropertyValueAdded A QNode has been added to the scene. * \value PropertyValueRemoved A QNode has been removed from the scene. * \value ComponentAdded A QComponent has been added to a QEntity. * \value ComponentRemoved A QComponent has been removed from a QEntity. * \value AllChanges Allows an observer to monitor for any of the above changes. */ QSceneChangePrivate::QSceneChangePrivate() : q_ptr(nullptr) , m_subjectId() , m_deliveryFlags(QSceneChange::BackendNodes) , m_type(AllChanges) { } QSceneChangePrivate::~QSceneChangePrivate() { } /*! * \class Qt3DCore::QSceneChange * \inmodule Qt3DCore * \brief The base class for changes that can be sent and received by Qt3D's change notification system */ /*! * \typedef Qt3DCore::QSceneChangePtr * \relates Qt3DCore::QSceneChange * * A shared pointer for QSceneChange. */ /*! * \enum QSceneChange::DeliveryFlag * * The types of change that can be sent and received by Qt3D's change notification system. * * \value BackendNodes * \value Nodes * \value DeliverToAll */ /*! * Constructs a new QSceneChange with \a type and \a subjectId. */ QSceneChange::QSceneChange(ChangeFlag type, QNodeId subjectId) : d_ptr(new QSceneChangePrivate) { d_ptr->q_ptr = this; Q_D(QSceneChange); d->m_type = type; d->m_subjectId = subjectId; } /*! \internal */ QSceneChange::QSceneChange(QSceneChangePrivate &dd, ChangeFlag type, QNodeId subjectId) : d_ptr(&dd) { d_ptr->q_ptr = this; Q_D(QSceneChange); d->m_type = type; d->m_subjectId = subjectId; } QSceneChange::~QSceneChange() { delete d_ptr; } /*! * \return scene change type. */ ChangeFlag QSceneChange::type() const Q_DECL_NOTHROW { Q_D(const QSceneChange); return d->m_type; } /*! Set the Delivery flags of the change to \a flags */ void QSceneChange::setDeliveryFlags(DeliveryFlags flags) Q_DECL_NOTHROW { Q_D(QSceneChange); d->m_deliveryFlags = flags; } /*! \return the set delivery flags */ QSceneChange::DeliveryFlags QSceneChange::deliveryFlags() const Q_DECL_NOTHROW { Q_D(const QSceneChange); return d->m_deliveryFlags; } /*! * \return scene change subject id. */ QNodeId QSceneChange::subjectId() const Q_DECL_NOTHROW { Q_D(const QSceneChange); return d->m_subjectId; } } // Qt3D QT_END_NAMESPACE