/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractmesh.h" #include "qabstractmesh_p.h" #include /*! * \class QAbstractMesh * \namespace Qt3D * * \brief Provides an abstract class that should be the base of all Mesh * primitives in a scene * * QAbstractMesh subclasses should encapsulate vertices needed to render a Mesh. * These should match and be packed according to what the aspect they live in expects. * * \sa QAbstractTechnique, Component */ QT_BEGIN_NAMESPACE namespace Qt3D { QAbstractMeshPrivate::QAbstractMeshPrivate(QAbstractMesh *qq) : QComponentPrivate(qq) , m_dirty(false) { } QAbstractMesh::QAbstractMesh(QNode *parent) : QComponent(*new QAbstractMeshPrivate(this), parent) { } QAbstractMesh::QAbstractMesh(QAbstractMeshPrivate &dd, QNode *parent) : QComponent(dd, parent) { } bool QAbstractMesh::isDirty() const { Q_D(const QAbstractMesh); return d->m_dirty; } void QAbstractMesh::setDirty(bool dirty) { Q_D(QAbstractMesh); if (dirty != d->m_dirty) { d->m_dirty = dirty; QScenePropertyChangePtr change(new QScenePropertyChange(ComponentUpdated, this)); change->setPropertyName(QByteArrayLiteral("meshFunctor")); change->setValue(QVariant::fromValue(meshFunctor())); notifyObservers(change); // TO DO see if we can clear the d->m_dirty on request. // This would allow to send a single notification for classes that have several property changes occur // over a single given frame d->m_dirty = false; } } } // Qt3D QT_END_NAMESPACE