/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_CAMERALENS_P_H #define QT3D_CAMERALENS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qcameralens.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QT3DCORESHARED_EXPORT QCameraLensPrivate : public QComponentPrivate { public: QCameraLensPrivate(); inline void updateProjectionMatrix() { switch (m_projectionType) { case QCameraLens::OrthogonalProjection: updateOrthogonalProjection(); break; case QCameraLens::PerspectiveProjection: updatePerpectiveProjection(); break; case QCameraLens::FrustumProjection: updateFrustumProjection(); break; } } Q_DECLARE_PUBLIC(QCameraLens) QCameraLens::ProjectionType m_projectionType; float m_nearPlane; float m_farPlane; float m_fieldOfView; float m_aspectRatio; float m_left; float m_right; float m_bottom; float m_top; mutable QMatrix4x4 m_projectionMatrix; private: inline void updatePerpectiveProjection() { Q_Q(QCameraLens); m_projectionMatrix.setToIdentity(); m_projectionMatrix.perspective(m_fieldOfView, m_aspectRatio, m_nearPlane, m_farPlane); Q_EMIT q->projectionMatrixChanged(); } inline void updateOrthogonalProjection() { Q_Q(QCameraLens); m_projectionMatrix.setToIdentity(); m_projectionMatrix.ortho(m_left, m_right, m_bottom, m_top, m_nearPlane, m_farPlane); Q_EMIT q->projectionMatrixChanged(); } inline void updateFrustumProjection() { Q_Q(QCameraLens); m_projectionMatrix.setToIdentity(); m_projectionMatrix.frustum(m_left, m_right, m_bottom, m_top, m_nearPlane, m_farPlane); Q_EMIT q->projectionMatrixChanged(); } }; } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_CAMERALENS_P_H