/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "jobrunner_p.h" #include "qthreadpooler_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { JobRunner::JobRunner(QThreadPooler *parent) : QThread(parent), m_abort(0), m_pooler(parent), m_jobAvailable(Q_NULLPTR), m_mutex(Q_NULLPTR) { QObject::connect(parent, SIGNAL(shuttingDown()), this, SLOT(shutDown())); } JobRunner::~JobRunner() { shutDown(); } void JobRunner::run() { Q_ASSERT(m_jobAvailable != Q_NULLPTR); while (!m_abort.load()) { if (const QSharedPointer task = m_pooler->nextTask()) { m_pooler->startRunning(); task->run(task, this); m_pooler->stopRunning(); } else { suspend(); } } } void JobRunner::suspend() { const QMutexLocker locker(m_mutex); m_jobAvailable->wait(m_mutex); } void JobRunner::shutDown() { m_abort.store(1); } } // namespace Qt3D QT_END_NAMESPACE