/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaspectjobmanager_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QAspectJobManager::QAspectJobManager(QAspectManager *parent) : QAbstractAspectJobManager(parent) , m_threadPooler(new QThreadPooler(this)) , m_aspectManager(parent) { } QAspectJobManager::~QAspectJobManager() { } void QAspectJobManager::initialize() { } // Adds all Aspect Jobs to be processed for a frame void QAspectJobManager::enqueueJobs(const QVector &jobQueue) { auto systemService = m_aspectManager ? m_aspectManager->serviceLocator()->systemInformation() : nullptr; if (systemService) systemService->writePreviousFrameTraces(); // Convert QJobs to Tasks QHash tasksMap; QVector taskList; taskList.reserve(jobQueue.size()); for (const QAspectJobPtr &job : jobQueue) { AspectTaskRunnable *task = new AspectTaskRunnable(systemService); task->m_job = job; tasksMap.insert(job.data(), task); taskList << task; } for (const QAspectJobPtr &job : jobQueue) { const QVector > &deps = job->dependencies(); AspectTaskRunnable *taskDepender = tasksMap.value(job.data()); int dependerCount = 0; for (const QWeakPointer &dep : deps) { AspectTaskRunnable *taskDependee = tasksMap.value(dep.toStrongRef().data()); // The dependencies here are not hard requirements, i.e., the dependencies // not in the jobQueue should already have their data ready. if (taskDependee) { taskDependee->m_dependers.append(taskDepender); ++dependerCount; } } taskDepender->m_dependerCount += dependerCount; } m_threadPooler->mapDependables(taskList); } // Wait for all aspects jobs to be completed int QAspectJobManager::waitForAllJobs() { return m_threadPooler->waitForAllJobs(); } void QAspectJobManager::waitForPerThreadFunction(JobFunction func, void *arg) { const int threadCount = m_threadPooler->maxThreadCount(); QAtomicInt atomicCount(threadCount); QVector taskList; for (int i = 0; i < threadCount; ++i) { SyncTaskRunnable *syncTask = new SyncTaskRunnable(func, arg, &atomicCount); taskList << syncTask; } QFuture future = m_threadPooler->mapDependables(taskList); future.waitForFinished(); } } // namespace Qt3DCore QT_END_NAMESPACE