/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbackendnode.h" #include "qbackendnode_p.h" #include "qbackendnodefactory.h" #include "qaspectengine.h" #include "qnode.h" QT_BEGIN_NAMESPACE namespace Qt3DCore { /*! \class Qt3DCore::QBackendNodePrivate \internal */ QBackendNodePrivate::QBackendNodePrivate(QBackendNode::Mode mode) : q_ptr(Q_NULLPTR) , m_mode(mode) , m_factory(Q_NULLPTR) , m_arbiter(Q_NULLPTR) { } // Called by backend thread (renderer or other) while we are locked to sync changes void QBackendNodePrivate::setArbiter(QLockableObserverInterface *arbiter) { Q_ASSERT(m_mode == QBackendNode::ReadWrite); m_arbiter = arbiter; } // Called by backend thread/worker threads. We don't need locking // as setting/unsetting the arbiter cannot happen at that time void QBackendNodePrivate::notifyObservers(const QSceneChangePtr &e) { Q_ASSERT(m_mode == QBackendNode::ReadWrite); if (m_arbiter != Q_NULLPTR) m_arbiter->sceneChangeEvent(e); } void QBackendNodePrivate::sceneChangeEvent(const QSceneChangePtr &e) { q_func()->sceneChangeEvent(e); } QBackendNodePrivate *QBackendNodePrivate::get(QBackendNode *n) { return n->d_func(); } QBackendNode::QBackendNode(QBackendNode::Mode mode) : d_ptr(new QBackendNodePrivate(mode)) { d_ptr->q_ptr = this; } QBackendNode::~QBackendNode() { delete d_ptr; } void QBackendNode::setFactory(const QBackendNodeFactory *factory) { Q_D(QBackendNode); d->m_factory = factory; } void QBackendNode::setPeer(QNode *peer) { Q_D(QBackendNode); QNodeId peerUuid; if (peer != Q_NULLPTR) peerUuid = peer->id(); d->m_peerUuid = peerUuid; updateFromPeer(peer); } QNodeId QBackendNode::peerUuid() const { Q_D(const QBackendNode); return d->m_peerUuid; } QBackendNode::Mode QBackendNode::mode() const { Q_D(const QBackendNode); return d->m_mode; } QBackendNode *QBackendNode::createBackendNode(QNode *frontend) const { Q_D(const QBackendNode); Q_ASSERT(d->m_factory); return d->m_factory->createBackendNode(frontend); } /*! \internal */ QBackendNode::QBackendNode(QBackendNodePrivate &dd) : d_ptr(&dd) { d_ptr->q_ptr = this; } void QBackendNode::notifyObservers(const QSceneChangePtr &e) { Q_D(QBackendNode); d->notifyObservers(e); } } // Qt3D QT_END_NAMESPACE