/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbackendnode.h" #include "qbackendnode_p.h" #include "qaspectengine.h" #include "qchangearbiter_p.h" #include "qnode.h" QT_BEGIN_NAMESPACE namespace Qt3D { QBackendNodePrivate::QBackendNodePrivate(QBackendNode *qq, QBackendNode::Mode mode) : q_ptr(qq) , m_mode(mode) , m_arbiter(Q_NULLPTR) { } // Called by backend thread (renderer or other) while we are locked to sync changes void QBackendNodePrivate::setArbiter(QChangeArbiter *arbiter) { Q_ASSERT(m_mode == QBackendNode::ReadWrite); m_arbiter = arbiter; } // Called by backend thread/worker threads. We don't need locking // as setting/unsetting the arbiter cannot happen at that time void QBackendNodePrivate::notifyObservers(const QSceneChangePtr &e) { Q_ASSERT(m_mode == QBackendNode::ReadWrite); if (m_arbiter != Q_NULLPTR) m_arbiter->sceneChangeEvent(e); } void QBackendNodePrivate::sceneChangeEvent(const QSceneChangePtr &e) { q_ptr->sceneChangeEvent(e); } QBackendNodePrivate *QBackendNodePrivate::get(QBackendNode *n) { return n->d_func(); } QBackendNode::QBackendNode(QBackendNode::Mode mode) : d_ptr(new QBackendNodePrivate(this, mode)) { } QBackendNode::~QBackendNode() { delete d_ptr; } void QBackendNode::setPeer(QNode *peer) { Q_D(QBackendNode); QNodeId peerUuid; if (peer != Q_NULLPTR) peerUuid = peer->uuid(); d->m_peerUuid = peerUuid; updateFromPeer(peer); } QNodeId QBackendNode::peerUuid() const { Q_D(const QBackendNode); return d->m_peerUuid; } QBackendNode::Mode QBackendNode::mode() const { Q_D(const QBackendNode); return d->m_mode; } QBackendNode::QBackendNode(QBackendNodePrivate &dd) : d_ptr(&dd) { } void QBackendNode::notifyObservers(const QSceneChangePtr &e) { Q_D(QBackendNode); d->notifyObservers(e); } } // Qt3D QT_END_NAMESPACE