/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QBACKENDNODE_H #define QT3D_QBACKENDNODE_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QBackendNodeFactory; class QBackendNodePrivate; class QBackendNode; class QAspectEngine; class QT3DCORESHARED_EXPORT QBackendNodeFunctor { public: virtual ~QBackendNodeFunctor() {} virtual QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const = 0; virtual QBackendNode *get(const QNodeId &id) const = 0; virtual void destroy(const QNodeId &id) const = 0; }; typedef QSharedPointer QBackendNodeFunctorPtr; class QT3DCORESHARED_EXPORT QBackendNode { public: enum Mode { ReadOnly = 0, ReadWrite }; explicit QBackendNode(Mode mode = ReadOnly); virtual ~QBackendNode(); void setFactory(const QBackendNodeFactory *factory); void setPeer(QNode *peer); QNodeId peerUuid() const; Mode mode() const; virtual void updateFromPeer(QNode *peer) = 0; protected: QBackendNode *createBackendNode(QNode *frontend) const; void notifyObservers(const QSceneChangePtr &e); virtual void sceneChangeEvent(const QSceneChangePtr &e) = 0; QBackendNode(QBackendNodePrivate &dd); private: Q_DECLARE_PRIVATE(QBackendNode) QBackendNodePrivate *d_ptr; friend class QBackendScenePropertyChange; }; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QBACKENDNODE_H