/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qcomponent.h" #include "qcomponent_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QComponentPrivate::QComponentPrivate() : QNodePrivate() , m_shareable(true) { } QComponentPrivate::~QComponentPrivate() { } void QComponentPrivate::addEntity(QEntity *entity) { Q_Q(QComponent); m_entities.append(entity); if (m_scene != nullptr && !m_scene->hasEntityForComponent(m_id, entity->id())) { if (!m_shareable && !m_scene->entitiesForComponent(m_id).isEmpty()) qWarning() << "Trying to assign a non shareable component to more than one Entity"; m_scene->addEntityForComponent(m_id, entity->id()); } Q_EMIT q->addedToEntity(entity); } void QComponentPrivate::removeEntity(QEntity *entity) { Q_Q(QComponent); if (m_scene != nullptr) m_scene->removeEntityForComponent(m_id, entity->id()); m_entities.removeAll(entity); Q_EMIT q->removedFromEntity(entity); } /*! \class Qt3DCore::QComponent \inmodule Qt3DCore \inherits Qt3DCore::QNode \since 5.5 \brief The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component. A Qt3DCore::QComponent provides a vertical slice of behavior that can be assigned to and sometimes shared across Qt3DCore::QEntity instances. Qt3DCore::QComponent subclasses are often aggregated in groups that impart useful behavior to the aggregating entity. For example, to have an Entity that gets drawn by the Qt3D renderer aspect, an entity would most likely aggregate Qt3DCore::QTransform, Qt3DRender::QMesh, and Qt3DRender::QMaterial components. \sa Qt3DCore::QEntity */ /*! \fn Qt3DCore::QComponent::addedToEntity(Qt3DCore::QEntity *entity) Indicates that a reference has been added to \a entity. */ /*! \fn Qt3DCore::QComponent::removedFromEntity(Qt3DCore::QEntity *entity) Indicates that a reference has been removed from \a entity. */ /*! Constructs a new QComponent instance with \a parent as the parent. \note a QComponent should never be instanced directly, instance one of the subclasses instead. */ QComponent::QComponent(QNode *parent) : QComponent(*new QComponentPrivate, parent) {} QComponent::~QComponent() { Q_D(QComponent); // iterate on copy since removeEntity removes from the list, invalidating the iterator const auto entities = std::move(d->m_entities); for (QEntity *entity : entities) { QEntityPrivate *entityPimpl = static_cast(QEntityPrivate::get(entity)); if (entityPimpl) entityPimpl->m_components.removeAll(this); d->removeEntity(entity); } } /*! \property Qt3DCore::QComponent::isShareable Holds the shareable flag of the QComponent. The QComponent can be shared across several entities if \c{true}. */ bool QComponent::isShareable() const { Q_D(const QComponent); return d->m_shareable; } void QComponent::setShareable(bool shareable) { Q_D(QComponent); if (d->m_shareable != shareable) { d->m_shareable = shareable; emit shareableChanged(shareable); } } /*! Returns a QVector containing all the entities that reference this component. */ QVector QComponent::entities() const { Q_D(const QComponent); return d->m_entities; } /*! \internal */ QComponent::QComponent(QComponentPrivate &dd, QNode *parent) : QNode(dd, parent) { } } // namespace Qt3DCore /*! \qmltype Component3D \instantiates Qt3DCore::QComponent \inqmlmodule Qt3D.Core \inherits Node \since 5.5 \brief Provides the base type for creating Qt 3D components. \TODO */ /*! \qmlproperty bool Component3D::isShareable */ QT_END_NAMESPACE