/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QNODE_H #define QT3D_QNODE_H #include #include #include #include #include #define Q_NODE_NULLPTR static_cast(Q_NULLPTR) QT_BEGIN_NAMESPACE namespace Qt3D { class QNode; class QNodePrivate; class QEntity; class QAspectEngine; typedef QList QNodeList; typedef QSharedPointer QNodePtr; #define QT3D_QUOTE(str) #str #define QT3D_CLONEABLE(Class) \ friend class Qt3D::QAbstractNodeFactory; \ QNode *doClone() const Q_DECL_OVERRIDE { \ Class *clone_ = Qt3D::QAbstractNodeFactory::createNode(QT3D_QUOTE(Class)); \ clone_->copy(this); \ return clone_; \ } // Each QNode subclass should call QNode::cleanup in it dtor // QNode::cleanup checks that a flags wasn't set to true, // sets it to true and sends a clone to the backend class QT3DCORESHARED_EXPORT QNode : public QObject { Q_OBJECT Q_PROPERTY(Qt3D::QNode *parent READ parentNode WRITE setParent NOTIFY parentChanged) public: explicit QNode(QNode *parent = 0); virtual ~QNode(); const QNodeId id() const; QNode *parentNode() const; bool notificationsBlocked() const; bool blockNotifications(bool block); virtual void setParent(QNode *parent); QNodeList childrenNodes() const; protected: // Clone should only be made in the main thread static QNode *clone(QNode *node); QNode(QNodePrivate &dd, QNode *parent = 0); virtual void copy(const QNode *ref); virtual void sceneChangeEvent(const QSceneChangePtr &change); void cleanup(); private: Q_DECLARE_PRIVATE(QNode) virtual QNode *doClone() const = 0; // We only want setParent(QNode *) to be callable // when dealing with QNode objects void setParent(QObject *) Q_DECL_EQ_DELETE; Q_PRIVATE_SLOT(d_func(), void _q_addChild(QNode *)) Q_PRIVATE_SLOT(d_func(), void _q_removeChild(QNode *)) friend class QAspectEngine; friend class QPostman; friend class QScene; Q_SIGNALS: void parentChanged(); }; } // namespace Qt3D QT_END_NAMESPACE #endif