/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QNODE_P_H #define QT3D_QNODE_P_H #include #include #include #include #include #include "propertychangehandler_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { class QNode; class QAspectEngine; class QT3DCORESHARED_EXPORT QNodePrivate : public QObjectPrivate, public QObservableInterface { public: QNodePrivate(); void setScene(QSceneInterface *scene); QSceneInterface *scene() const; void setArbiter(QLockableObserverInterface *arbiter) Q_DECL_OVERRIDE; void notifyPropertyChange(const char *name, const QVariant &value); void notifyObservers(const QSceneChangePtr &change) Q_DECL_OVERRIDE; void insertTree(QNode *treeRoot, int depth = 0); Q_DECLARE_PUBLIC(QNode) // For now this just protects access to the m_changeArbiter. // Later on we may decide to extend support for multiple observers. QLockableObserverInterface *m_changeArbiter; QSceneInterface *m_scene; mutable QNodeId m_id; bool m_blockNotifications; static QNodePrivate *get(QNode *q); static void nodePtrDeleter(QNode *q); private: void addChild(QNode *childNode); void removeChild(QNode *childNode); void removeAllChildren(); void registerNotifiedProperties(); void unregisterNotifiedProperties(); void propertyChanged(int propertyIndex); friend class PropertyChangeHandler; bool m_propertyChangesSetup; PropertyChangeHandler m_signals; static QHash m_clonesLookupTable; }; } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_NODE_P_H