/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbackendscenepropertychange.h" #include "qbackendscenepropertychange_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { /*! \class Qt3DCore::QBackendScenePropertyChange \inmodule Qt3DCore */ /*! \class Qt3DCore::QBackendScenePropertyChangePrivate \internal */ QBackendScenePropertyChangePrivate::QBackendScenePropertyChangePrivate() : QScenePropertyChangePrivate() { } QBackendScenePropertyChangePrivate::~QBackendScenePropertyChangePrivate() { } QBackendScenePropertyChange::QBackendScenePropertyChange(ChangeFlag type, const QNodeId &subjectId, QSceneChange::Priority priority) : QScenePropertyChange(*new QBackendScenePropertyChangePrivate, type, Observable, subjectId, priority) { } QBackendScenePropertyChange::~QBackendScenePropertyChange() { } // TO DO get rid off setTargetNode, use the subject instead ?? void QBackendScenePropertyChange::setTargetNode(const QNodeId &id) { Q_D(QBackendScenePropertyChange); d->m_targetUuid = id; } QNodeId QBackendScenePropertyChange::targetNode() const { Q_D(const QBackendScenePropertyChange); return d->m_targetUuid; } /*! \internal */ QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd) : QScenePropertyChange(dd) { } /*! \internal */ QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd, ChangeFlag type, const QNodeId &subjectId, QSceneChange::Priority priority) : QScenePropertyChange(dd, type, Observable, subjectId, priority) { } } // Qt3D QT_END_NAMESPACE