/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_QCHANGEARBITER_P_H #define QT3DCORE_QCHANGEARBITER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNode; class QObservableInterface; class QAbstractAspectJobManager; class QSceneObserverInterface; class QAbstractPostman; class QScene; class Q_3DCORE_PRIVATE_EXPORT QAbstractArbiter : public QLockableObserverInterface { public: virtual QAbstractPostman *postman() const = 0; virtual void addDirtyFrontEndNode(QNode *node) = 0; virtual void removeDirtyFrontEndNode(QNode *node) = 0; }; class Q_3DCORE_PRIVATE_EXPORT QChangeArbiter final : public QObject , public QAbstractArbiter { Q_OBJECT public: explicit QChangeArbiter(QObject *parent = nullptr); ~QChangeArbiter(); void initialize(Qt3DCore::QAbstractAspectJobManager *jobManager); void syncChanges(); void registerObserver(QObserverInterface *observer, QNodeId nodeId, ChangeFlags changeFlags = AllChanges); void unregisterObserver(QObserverInterface *observer, QNodeId nodeId); void registerSceneObserver(QSceneObserverInterface *observer); void unregisterSceneObserver(QSceneObserverInterface *observer); void sceneChangeEvent(const QSceneChangePtr &e) override; // QLockableObserverInterface impl void sceneChangeEventWithLock(const QSceneChangePtr &e) override; // QLockableObserverInterface impl void sceneChangeEventWithLock(const QSceneChangeList &e) override; // QLockableObserverInterface impl void addDirtyFrontEndNode(QNode *node) override; void removeDirtyFrontEndNode(QNode *node) override; QVector takeDirtyFrontEndNodes(); void setPostman(Qt3DCore::QAbstractPostman *postman); void setScene(Qt3DCore::QScene *scene); QAbstractPostman *postman() const final; QScene *scene() const; static void createUnmanagedThreadLocalChangeQueue(void *changeArbiter); static void destroyUnmanagedThreadLocalChangeQueue(void *changeArbiter); static void createThreadLocalChangeQueue(void *changeArbiter); static void destroyThreadLocalChangeQueue(void *changeArbiter); Q_SIGNALS: void receivedChange(); protected: typedef std::vector QChangeQueue; typedef QPair QObserverPair; typedef QVector QObserverList; void distributeQueueChanges(QChangeQueue *queue); QThreadStorage *tlsChangeQueue(); void appendChangeQueue(QChangeQueue *queue); void removeChangeQueue(QChangeQueue *queue); void appendLockingChangeQueue(QChangeQueue *queue); void removeLockingChangeQueue(QChangeQueue *queue); private: mutable QRecursiveMutex m_mutex; QAbstractAspectJobManager *m_jobManager; // The lists of observers indexed by observable (QNodeId). // m_nodeObservations is for observables in the main thread's object tree QHash m_nodeObservations; QList m_sceneObservers; // Each thread has a TLS ChangeQueue so we never need to lock whilst // receiving a QSceneChange. QThreadStorage m_tlsChangeQueue; // We store a list of the ChangeQueue's from each thread. This will only // be accessed from the aspect thread during the syncChanges() phase. QList m_changeQueues; QList m_lockingChangeQueues; QAbstractPostman *m_postman; QScene *m_scene; QVector m_dirtyFrontEndNodes; }; } // namespace Qt3DCore QT_END_NAMESPACE #endif // QT3DCORE_QCHANGEARBITER_P_H