/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpostman_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QPostmanPrivate : public QObjectPrivate { public: QPostmanPrivate() : QObjectPrivate() , m_scene(Q_NULLPTR) { } Q_DECLARE_PUBLIC(QPostman) QScene *m_scene; std::vector m_batch; }; QPostman::QPostman(QObject *parent) : QObject(*new QPostmanPrivate, parent) { qRegisterMetaType("QSceneChangePtr"); } void QPostman::setScene(QScene *scene) { Q_D(QPostman); d->m_scene = scene; } static inline QMetaMethod notifyFrontendNodeMethod() { int idx = QPostman::staticMetaObject.indexOfMethod("notifyFrontendNode(QSceneChangePtr)"); Q_ASSERT(idx != -1); return QPostman::staticMetaObject.method(idx); } void QPostman::sceneChangeEvent(const QSceneChangePtr &e) { static const QMetaMethod notifyFrontendNode = notifyFrontendNodeMethod(); notifyFrontendNode.invoke(this, Q_ARG(QSceneChangePtr, e)); } /*! * This will start or append \a change to a batch of changes from frontend * nodes. Once the batch is complete, when the event loop returns, the batch is * sent to the QChangeArbiter to notify the backend aspects. */ void QPostman::notifyBackend(const QSceneChangePtr &change) { // If batch in progress // add change // otherwise start batch // by calling a queued slot Q_D(QPostman); if (d->m_batch.empty()) QMetaObject::invokeMethod(this, "submitChangeBatch", Qt::QueuedConnection); d->m_batch.push_back(change); } void QPostman::notifyFrontendNode(const QSceneChangePtr &e) { Q_D(QPostman); QBackendScenePropertyChangePtr change = qSharedPointerCast(e); if (!change.isNull() && d->m_scene != Q_NULLPTR) { QNode *n = d->m_scene->lookupNode(change->targetNode()); if (n != Q_NULLPTR) n->sceneChangeEvent(change); } } void QPostman::submitChangeBatch() { Q_D(QPostman); QLockableObserverInterface *arbiter = Q_NULLPTR; if (d->m_scene && (arbiter = d->m_scene->arbiter()) != Q_NULLPTR) { arbiter->sceneChangeEventWithLock(d->m_batch); d->m_batch.clear(); } } } //Qt3D QT_END_NAMESPACE