/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpostman_p.h" #include "qpostman_p_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { QPostmanPrivate *QPostmanPrivate::get(QPostman *q) { return q->d_func(); } QPostman::QPostman(QObject *parent) : QObject(*new QPostmanPrivate, parent) { qRegisterMetaType("QSceneChangePtr"); } QPostman::~QPostman() { } void QPostman::setScene(QScene *scene) { Q_D(QPostman); d->m_scene = scene; } static inline QMetaMethod notifyFrontendNodeMethod() { int idx = QPostman::staticMetaObject.indexOfMethod("notifyFrontendNode(QSceneChangePtr)"); Q_ASSERT(idx != -1); return QPostman::staticMetaObject.method(idx); } void QPostman::sceneChangeEvent(const QSceneChangePtr &e) { static const QMetaMethod notifyFrontendNode = notifyFrontendNodeMethod(); notifyFrontendNode.invoke(this, Q_ARG(QSceneChangePtr, e)); } static inline QMetaMethod submitChangeBatchMethod() { int idx = QPostman::staticMetaObject.indexOfMethod("submitChangeBatch()"); Q_ASSERT(idx != -1); return QPostman::staticMetaObject.method(idx); } /* * \internal * This will start or append \a change to a batch of changes from frontend * nodes. Once the batch is complete, when the event loop returns, the batch is * sent to the QChangeArbiter to notify the backend aspects. */ void QPostman::notifyBackend(const QSceneChangePtr &change) { // If batch in progress // add change // otherwise start batch // by calling a queued slot Q_D(QPostman); if (d->m_batch.empty()) { static const QMetaMethod submitChangeBatch = submitChangeBatchMethod(); submitChangeBatch.invoke(this, Qt::QueuedConnection); } d->m_batch.push_back(change); } // AspectThread bool QPostman::shouldNotifyFrontend(const QSceneChangePtr &e) { Q_D(QPostman); const QPropertyUpdatedChangePtr propertyChange = qSharedPointerDynamicCast(e); if (Q_LIKELY(d->m_scene != nullptr) && !propertyChange.isNull()) { const QScene::NodePropertyTrackData propertyTrackData = d->m_scene->lookupNodePropertyTrackData(e->subjectId()); const QNode::PropertyTrackingMode trackMode = propertyTrackData.trackedPropertiesOverrides.value(QLatin1String(propertyChange->propertyName()), propertyTrackData.defaultTrackMode); switch (trackMode) { case QNode::TrackAllValues: return true; case QNode::DontTrackValues: return false; case QNode::TrackFinalValues: { const bool isIntermediate = QPropertyUpdatedChangeBasePrivate::get(propertyChange.data())->m_isIntermediate; return !isIntermediate; } default: Q_UNREACHABLE(); return false; } } return true; } // Main Thread void QPostman::notifyFrontendNode(const QSceneChangePtr &e) { Q_D(QPostman); if (!e.isNull() && d->m_scene != nullptr) { QNode *n = d->m_scene->lookupNode(e->subjectId()); if (n != nullptr) n->sceneChangeEvent(e); } } void QPostman::submitChangeBatch() { Q_D(QPostman); QLockableObserverInterface *arbiter = nullptr; if (d->m_scene && (arbiter = d->m_scene->arbiter()) != nullptr) { arbiter->sceneChangeEventWithLock(d->m_batch); d->m_batch.clear(); } } } //Qt3D QT_END_NAMESPACE