/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DCORE_QRAY3D_H #define QT3DCORE_QRAY3D_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QT3DCORESHARED_EXPORT QRay3D { public: QRay3D(); explicit QRay3D(const QVector3D &origin, const QVector3D &direction = QVector3D(0.0f, 0.0f, 1.0f)); ~QRay3D(); QVector3D origin() const; void setOrigin(const QVector3D &value); QVector3D direction() const; void setDirection(const QVector3D &value); bool contains(const QVector3D &point) const; bool contains(const QRay3D &ray) const; QVector3D point(float t) const; float projectedDistance(const QVector3D &point) const; QVector3D project(const QVector3D &vector) const; float distance(const QVector3D &point) const; QRay3D &transform(const QMatrix4x4 &matrix); QRay3D transformed(const QMatrix4x4 &matrix) const; bool operator==(const QRay3D &other) const; bool operator!=(const QRay3D &other) const; private: QVector3D m_origin; QVector3D m_direction; }; #ifndef QT_NO_DEBUG_STREAM QT3DCORESHARED_EXPORT QDebug operator<<(QDebug dbg, const Qt3DCore::QRay3D &ray); #endif #ifndef QT_NO_DATASTREAM QT3DCORESHARED_EXPORT QDataStream &operator<<(QDataStream &stream, const Qt3DCore::QRay3D &ray); QT3DCORESHARED_EXPORT QDataStream &operator>>(QDataStream &stream, Qt3DCore::QRay3D &ray); #endif } // namespace Qt3DCore QT_END_NAMESPACE inline bool qFuzzyCompare(const Qt3DCore::QRay3D &ray1, const Qt3DCore::QRay3D &ray2) { return qFuzzyCompare(ray1.origin(), ray2.origin()) && qFuzzyCompare(ray1.direction(), ray2.direction()); } Q_DECLARE_METATYPE(Qt3DCore::QRay3D) #endif // QT3DCORE_QRAY3D_H