/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QSCENE_H #define QT3D_QSCENE_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QNode; class QScenePrivate; class QAspectEngine; class QT3DCORESHARED_EXPORT QScene : public QSceneInterface { public: QScene(QAspectEngine *engine = Q_NULLPTR); ~QScene(); QAspectEngine *engine() const; void addObservable(QObservableInterface *observable, const QNodeId &id) Q_DECL_OVERRIDE; void addObservable(QNode *observable) Q_DECL_OVERRIDE; void removeObservable(QObservableInterface *observable, const QNodeId &id) Q_DECL_OVERRIDE; void removeObservable(QNode *observable) Q_DECL_OVERRIDE; QObservableList lookupObservables(const QNodeId &id) const Q_DECL_OVERRIDE; QNode *lookupNode(const QNodeId &id) const Q_DECL_OVERRIDE; QNodeId nodeIdFromObservable(QObservableInterface *observable) const Q_DECL_OVERRIDE; void setArbiter(Qt3D::QLockableObserverInterface *arbiter) Q_DECL_OVERRIDE; // Component -> Entities QList entitiesForComponent(const QNodeId &id) const Q_DECL_OVERRIDE; void addEntityForComponent(const QNodeId &componentUuid, const QNodeId &entityUuid) Q_DECL_OVERRIDE; void removeEntityForComponent(const QNodeId &componentUuid, const QNodeId &entityUuid) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QScene) QScopedPointer d_ptr; }; } // Qt3D QT_END_NAMESPACE #endif // QT3D_QSCENE_H